About Supabase Supabase is the Postgres development platform, built by developers for developers. We provide a complete backend solution including Database, Auth, Storage, Edge Functions, Realtime, and Vector Search. All services are deeply integrated and designed for growth. We're looking for a Social Media Manager to join our Marketing & DevRel team and help grow Supabase's presence across social platforms; with a primary focus on Twitter/X. You'll work closely with engineering, product, and marketing teams, helping us shape how developers discover, talk about, and engage with Supabase online. This role is ideal for someone who thrives in async, fast paced environments and is excited about building developer tools that scale to millions. What You'll Be Responsible For In this role, you'll: Own and grow Supabase's socials accounts and presence in (X, Threads, Bluesky etc.) developing the voice, cadence, and content strategy that resonates with a developer audience Create original content (tweets, threads, shorts, memes, visual posts) that drives engagement and follower growth Engage with our developer community. Replying, joining conversations, and building relationships with developers, founders, and creators in the ecosystem Monitor trends, conversations, and sentiment across developer Twitter to identify opportunities for timely, relevant content Collaborate with product and engineering teams to amplify launches, features, and milestones (e.g., Launch Weeks, open source updates, community wins) Champion the Supabase brand voice. Keeping it sharp, developer native, and fun Memes You Might Be a Good Fit If You Have 3-5+ years of experience managing social media accounts for a developer-focused or technical product Have a proven track record of growing an audience on Twitter/X. Ideally in the dev tools, open source, or SaaS space Understand developer culture, memes, and the nuances of how technical audiences engage on social media Can write in a voice that feel
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Team Frontend within Supabase owns tooling for the marketing/docs website and the core product called “Studio” Its used by millions of developers around the world building insanely cool applications. We live and die by user feedback and relentlessly address issues every day to make the product better! What You’ll Own Ship products 0→1 and then earn the next version from users. You’ll take features from a blank editor to real users in production, then use what you learn (support threads, usage data, direct conversations) to decide what to build next. We want someone who has done this before: launched something, watched real people use it, and improved it on the strength of that feedback rather than a spec handed down from above. Own the quality pipeline, not just the feature. In a world where an agent writes a large share of the code, fast, the CI is what keeps that speed safe. You’ll build and tighten the layered checks that let us move quickly without breaking things: type safety at the boundaries, lint and format, unit and component tests, contract tests against our APIs, accessibility, visual regression, and bundle-size budgets, so a red check tells you (or the agent) exactly what to fix before anything reaches users. Make sure a bug caught once is caught forever. When something slips through, you don’t just patch it. You add the check that would have caught it, at the cheapest stage that can, so the same regression can’t happen twice. Work end-to-end and in the open. Frontend UI, the API contracts it depends on, preview deploys, observability. You’ll operate autonomously across the stack and do it publicly, in a codebase thousands of developers read and contribute to. What You’ll Bring A track record of taking a product from 0→1. You’ve launched something real, put it in front of users, and iterated based on how they actually used it, ideally something you can point us to. Deep frontend fundamentals with strong React. TypeScript and React, plus a real understand
ABOUT THE TEAM At Mural, we’re reimagining how teams think and create together. The Design and Research team brings clarity to complexity, shaping experiences that help people collaborate, ideate, and solve problems visually. We partner deeply with engineering, product, and research to invent the next generation of collaborative work combining craft, systems thinking, and bold exploration. YOUR MISSION As a Lead Product Designer focused on Growth, you’ll define how Mural earns user trust at the moments that matter most when someone first encounters the product's value, decides to go deeper, or chooses to stay. This is end to end growth journey ownership. It's about designing the logic of how Mural grows: the moments where clarity converts, where friction is a design failure, and where the line between growth and product quality either holds or breaks. You'll work across discovery, activation, and pricing surfaces, onboarding paths, upgrade flows, lifecycle touchpoints, and in-product nudges. Most importantly, you'll orchestrate how those surfaces work together and set the standard for how growth design is practiced at Mural. You'll succeed if you can bring full journey thinking, rigor and craft to a domain that often defaults to shortcuts and if you can help a cross-functional team understand what good growth design actually looks like. WHAT YOU'LL DO Player Responsibilities (Individual Contributor Work): Define high-quality, user-centered discovery, activation, and monetization experiences across problem to success flows, upgrade flows, pricing surfaces, and lifecycle touchpoints — setting patterns that scale across the platform. Work from concept to production, delivering thoughtful UX, polished visual design, and vibe coded prototypes that help the organization understand direction, risk, and value. Use behavioral data as a primary design input: interpret funnel metrics, experiment results, and user signals to inform design decisions, not just validate them. Desi
At ClickUp, we're building the future of work: the first truly converged AI workspace unifying tasks, docs, chat, calendar, and enterprise search, all supercharged by context-driven AI. We are an AI-native company. Every team member is expected to leverage AI daily, and we evaluate AI fluency as part of our hiring process. Join us and help redefine what's possible. 🚀 This role is an exciting opportunity to be instrumental in creating magical collaboration workflows within ClickUp. Your focus will be on enabling teams and organizations to work together more effectively, fostering clear communication, coordination, and improved productivity. In this role, you'll have the opportunity to shape the collaboration experience in our products. Responsibilities: Uses AI to gather customer research, generate surveys and tests, and turn insight into clear UX. Prototypes flows, interactions, and logic using Claude Code, Cursor, for rapid iteration with customers and internal stakeholder alignment. Creates high-fidelity UI prototypes that push aesthetics, animation, and visual quality beyond what manual craft alone allows. Automates handoffs to engineering via Figma or vibecoded prototypes built with Claude Code or Cursor. Conduct user research to gain deep insights into user behaviors, pain points, and needs in the collaboration space. Collaborate with cross-functional teams, including product managers, engineers, and researchers, to define product strategy and roadmap for the collaboration experience. Create wireframes, prototypes, and high-fidelity designs that effectively communicate design concepts and interaction models. Conduct usability testing and gather feedback from users to iterate and improve designs. Work closely with front-end developers to ensure the design vision is implemented to the highest standard. Requirements: Minimum of 7 years of experience in product design, with a focus on collaboration or communication products. Strong portfolio demonstrating a track
About Ramp Ramp is building the smart infrastructure for finance teams, embedded in the transaction flow of every dollar a business spends. We automate how over $200B in annualized spend flows in and out of 70,000+ companies: authorizing payments, flagging risk, categorizing spend, and closing books. The problems are high-stakes, data-dense, and unforgiving. We hire people with high agency and high urgency. We look for slope over intercept. We care less about where you trained and more about what you’ve built. At Ramp, everyone is a builder who owns problems end to end and makes consequential decisions that shape the outcome. The median Ramp customer saves 5% and grows revenue 16% in their first year – far in excess of businesses operating without Ramp. We believe every ambitious company deserves the same. If you want to build systems that directly shape how companies move and manage billions, Ramp is the place to do it. About the Role We're hiring a Head of Brand to set the direction for how Ramp shows up in the world. The Brand team — ~10 designers, writers, motion designers, illustrators, and producers today — defines Ramp's identity across every surface our customers see: product launches, integrated campaigns, customer marketing, web, events, social, sales materials, and the product itself. We help the rest of the company move fast and ship beautifully by building the principles, systems, and standards that let us scale. You'll lead this team. You'll set the visual identity and the voice. You'll build the AI pipelines that turn everyone else at Ramp into a good Brand Designer. You'll report to our VP of Design and work directly with our Co-CEOs to shape the future of the company. You'll also partner closely with leaders across Marketing, Product, Growth, and Recruiting to define strategy and execute against key business priorities. We're looking for someone who's obsessed with five things: Story. How we show up in the world. How we change the conversation aroun
Replit is the agentic software creation platform that enables anyone to build applications using natural language. With millions of users worldwide, Replit is democratizing software development by removing traditional barriers to application creation. Team Brand & Creative defines how Replit shows up in the world and leads the creative work that brings it to market. On the Brand side, the function sets company-level direction: defining the brand, shaping the narrative, and establishing how Replit is understood and expressed in the market. On the Creative side, the function leads the planning, development, and execution of creative work across campaigns, launches, events, and major company initiatives; translating strategy into high-quality outputs across every touchpoint. Brand & Creative ensures that what Replit is and what Replit makes remain aligned. Resulting in a clear, consistent, and differentiated brand experience across the company. Role The Brand Designer is responsible for defining, developing, and maintaining the Replit brand system. The role focuses on core brand foundations and their application across key surfaces, including product and marketing. In partnership with internal and external partners, this role ensures the brand is clear, consistent, and scalable across all touchpoints. This role reports to the Brand & Creative Lead. Responsibilities Define and evolve the Replit visual brand system Design and maintain core brand assets, guidelines, and documentation Apply the brand system across key surfaces including product, web, and primary marketing channels Partner with Product and Design to ensure consistent brand expression within the product experience Provide guidance and feedback to internal teams and external partners on brand usage Partner with external design studios and agencies to develop and extend the brand system Review and direct external work to ensure alignment with brand standards Ensure consistency and quality across al
About the role Midjourney is an independent research lab exploring new mediums of thought and expanding the imaginative powers of the human species. We are a small, self-funded team focused on design, human infrastructure, and AI. We're looking for a Product Designer to help build out experiences across Midjourney projects. You'll work closely with design and engineering to design and ship everything from product launches and feature pages to marketing moments and entirely new experiences. This is a hands-on role. We expect you to be as comfortable refining typography and layout as you are shipping a page. If your favorite part of the job is making beautiful things that people actually use, keep reading. What you'll do Design and build products from concept through launch. Work closely with design and engineering on new features and launches. You care about the details—typography, layout, motion, responsiveness, loading states, and performance—that make an experience great. Contribute visual assets for marketing. Prototype ideas quickly using Figma, Claude, Cursor, and whatever tools helps move the work forward. You might be a fit if You have 2–4 years of experience designing and building for the web. You move fluidly across the full design process, from early concept through final production. You have an instinct for the details that make interfaces feel considered: type, spacing, motion, and how they all work together. You know enough HTML and CSS to work effectively with engineers—or to build parts of the experience yourself. You're comfortable using tools like Claude Code and Cursor as part of your workflow. You'd rather prototype than make a presentation. Work > ego Logistics Full-time. Hybrid in San Francisco or New York. Compensation: $172,572–$195,220 + benefits. To apply A portfolio is required.
Perforce is a community of collaborative experts, problem solvers, and possibility seekers who believe work should be both challenging and fun. We are proud to inspire creativity, foster belonging, support collaboration, and encourage wellness. At Perforce, you’ll work with and learn from some of the best and brightest in business. Before you know it, you’ll be in the middle of a rewarding career at a company headed in one direction: upward. With a global footprint spanning more than 80 countries and including over 75% of the Fortune 100, Perforce Software, Inc. is trusted by the world’s leading brands to deliver solutions for the toughest challenges. The best run DevOps teams in the world choose Perforce. Position Summary: We are looking for an experienced senior software engineer, who has hands-on experience with Golang and TypeScript (Angular). Your daily tasks will include feature development, technical designs, refactoring and creating proof of concept solutions for our P4 One product. P4 One is a free desktop version control application built by Perforce specifically for artists, designers, and creators. It provides an intuitive, visual interface for managing large binary files and tracking creative assets (like 3D models and 2D textures) without requiring deep technical knowledge of complex version control systems.
A World-Changing Company Palantir builds the world’s leading software for data-driven decisions and operations. By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more. The Role The Palantir Design Team is responsible for the human experience of using our software. Our team is growing rapidly, but we're committed to creating a tight-knit team environment that fosters trust, integrity, empathy, and growth. We work together in realizing a shared product vision, and regularly give feedback and critique to each other. Designing at Palantir is a varied experience. On a given day, you might be: leading a design sprint for your product team; designing a micro-interaction to make a complex analytical task feel simple; and/or advocating for UX consistency by creating flexible, reusable UI components. Core Responsibilities • Interaction and visual design. As a product designer, you'll be involved at every stage of design work. You'll help define early product concepts, flesh out the high-level workflow and micro-interactions of a feature, and execute on a crisp and effective visual design. You should have experience with some of the following mockup and prototyping tools: Sketch, Framer, Principle, Figma, Invision. • User research. We frequently do informal user research, and value people who can be flexible with research processes and methodologies to achieve the right outcome. You'll often visit customer offices to interview and learn from the users we serve. You'll pair qualitative methods (e.g. scripted usability tests and contextual inquiry) with quantitative information, like product and usage metrics. • Prototyping. You will prototype—using software like Principle and Framer, or another favorite method—both to communicate your designs and validate your decisions. • Partnering with engineers. We work closely with product and forw
A World-Changing Company Palantir builds the world’s leading software for data-driven decisions and operations. By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more. The Role The Palantir Design Team is responsible for the human experience of using our software. Our team is growing rapidly, but we're committed to creating a tight-knit team environment that fosters trust, integrity, empathy, and growth. We work together in realizing a shared product vision, and regularly give feedback and critique to each other. Designing at Palantir is a varied experience. On a given day, you might be: leading a design sprint for your product team; designing a micro-interaction to make a complex analytical task feel simple; and/or advocating for UX consistency by creating flexible, reusable UI components. Core Responsibilities • Interaction and visual design. As a product designer, you'll be involved at every stage of design work. You'll help define early product concepts, flesh out the high-level workflow and micro-interactions of a feature, and execute on a crisp and effective visual design. You should have experience with mockup and prototyping tools. • User research. We frequently do informal user research, and value people who can be flexible with research processes and methodologies to achieve the right outcome. • Prototyping. You will prototype, both to communicate your designs and validate your decisions. • Partnering with engineers. We work closely with product and forward deployed engineers to realize our design ideas. You'll treat engineers as partners and collaborate with them to prototype and build out products. • Awareness of how software interfaces are built. Familiarity with HTML, CSS, Javascript, and Typescript is appreciated. You don't need to be an expert—just fluent enough to collaborate with engineers, and know what's
A World-Changing Company Palantir builds the world’s leading software for data-driven decisions and operations. By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more. The Role The Palantir Design Team is responsible for the human experience of using our software. Our team is growing rapidly, but we're committed to creating a tight-knit team environment that fosters trust, integrity, empathy, and growth. We work together in realising a shared product vision, and regularly give feedback and critique to each other. Designing at Palantir is a varied experience. On a given day, you might be: leading a design sprint for your product team; designing a micro-interaction to make a complex analytical task feel simple; and/or advocating for UX consistency by creating flexible, reusable UI components. You consider things like API documentation, SDK functionality, and developer onboarding and can speak the language of a developer. You have familiarity with existing developer tooling and have strong understanding of developer workflows. Core Responsibilities • Interaction and visual design. As a product designer, you'll be involved at every stage of design work. You'll help define early product concepts, flesh out the high-level workflow and micro-interactions of a feature, and execute on a crisp and effective visual design. You should have experience with mockup and prototyping tools. • User research. We frequently do informal user research, and value people who can be flexible with research processes and methodologies to achieve the right outcome. • Prototyping. You will prototype, both to communicate your designs and validate your decisions. • Partnering with engineers. We work closely with product and forward deployed engineers to realize our design ideas. You'll treat engineers as partners and collaborate with them to prototype a
Location Details: Remote, Canada - British Columbia or Ontario At GoDaddy the future of work looks different for each team. Some teams work in the office full-time; others have a hybrid arrangement (they work remotely some days and in the office some days) and some work entirely remotely. This is a remote position, so you’ll be working remotely from your home. You may occasionally visit a GoDaddy office to meet with your team for events or meetings. Join our team We are seeking a highly creative and technically skilled Senior Motion Designer to join our creative team. In this role, you will bring static designs to life, bridging the gap between graphic design, animation, and video production. You will create high-quality motion graphics, kinetic typography, and character animations for a variety of digital platforms, including product launches, web interfaces, and brand campaigns. The ideal candidate has a strong eye for detail, composition, and pacing, and is able to translate complex ideas into visually compelling and fluid animations. This role also requires strong design skills and the ability to execute crafted designs that support motion and video projects. What you'll get to do... Collaborate with art directors, copywriters, team members, and cross-functional design partners to develop visual concepts and ensure assets are optimized for various platforms. Translate abstract ideas and scripts into style frames and storyboards, establishing the visual pacing, tone, and direction of projects before production. Create 2D (and occasionally 3D) animations, kinetic typography, visual effects (VFX), and dynamic scenes using vector illustrations, photographs, and text assets. Integrate audio, music, and voiceover with visual elements to build cohesive final deliverables. Ensure motion assets align with brand guidelines, maintain organized project files, and incorporate creative direction, client feedback, and peer feedback into iterative design improvements. Y
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR. Scalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times. Compatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future… Community: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox! As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices. Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation. All of this is
The opportunity Datadog’s Infrastructure products help engineers understand and operate the systems their applications depend on. Our customers work in complex environments like Kubernetes and serverless, where infrastructure changes constantly, information is dense, and decisions about reliability, performance, and cost are closely connected. We’re looking for a Staff Product Designer to join Modern Compute, with an initial focus on Containers Autoscaling. Autoscaling helps engineering teams make better decisions about how their applications and infrastructure use resources. Designing these experiences requires making deeply technical systems understandable, helping customers act with confidence, and fitting into the tools and workflows they already use. The team is rethinking how workload and cluster autoscaling come together as a more coherent product experience. This includes how customers get started, understand recommendations, evaluate value, and safely apply changes across their environments. The work also connects to other parts of Datadog, including observability, Cloud Cost Management, permissions, and AI-assisted workflows. As a Staff Product Designer, you will help define that direction and lead the work from early problem framing through shipped product. You will partner closely with product and engineering, bring a high level of interaction and visual craft to complex workflows, and help raise the quality of design across Modern Compute. At Datadog, we place value in our office culture, the relationships and collaboration it builds, and the creativity it brings to the table. We operate as a hybrid workplace to help our Datadogs find a work-life rhythm that works for them. What you’ll do Lead end-to-end product design for Modern Compute, initially focused on our Autoscaling product. Help define the product direction for an area that is still evolving, from early framing and exploration through detailed design and delivery. Design clear, trustwort
The Opportunity Datadog is looking for a strategically-minded and action-oriented Senior Sales Curriculum Manager to design, deploy and scale global Sales Enablement programs for our Enterprise Sales and Mid-Market Sales teams. Reporting to the Senior Manager, Enablement Curriculum and working with a cross-functional Enablement team, you will identify business needs and work with stakeholders to plan, build and implement best-in-class learning experiences. This role relies on a blend of instructional design expertise, sales acumen and data-driven decision making. At Datadog, we place value in our office culture - the relationships and collaboration it builds and the creativity it brings to the table. We operate as a hybrid workplace to ensure our Datadogs can create a work-life harmony that best fits them. Who you are: An owner: You take pride in your outputs and their outcomes. You take ownership from strategy through execution and consistently deliver measurable results. An innovator: You enjoy challenging the status quo by bringing new ideas to the table and looking for ways to improve what already exists. An agile problem solver: You shift seamlessly between detail and big picture to meet the moment, adapting to change with a solutions-oriented mindset. A lifelong learner: You challenge assumptions and use curiosity to drive continuous improvement. A trusted advisor: You ask sharp questions, synthesize complex ideas, and build relationships to understand and explain ambiguous concepts. A clear communicator : You bring structure, clarity and polish to your work - whether it’s written, verbal or visual communications. What you’ll do: Own and evolve the curriculum strategy for Enterprise and Mid-Market Sales globally, aligning enablement investments to revenue priorities and performance outcomes. Build and maintain role-specific learning journeys (including onboarding, everboarding and on-demand resources) for Enterprise Account Executives, Mid-Market Account Execu
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