Full-time Project Architect to work on Concepts, Working Details, 2D / 3D designs for Architecture and Interiors Projects. Responsibilities : • Developing design concepts, 3Ds and Renderings. • Developing Design Details, GFC drawings for execution. • Site visits as and when reqd (Once a month) • Involve in client presentations Share Resume and Portfolio link to Email:
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Mechanical Systems Design & Analysis Engineer (Experienced or Senior) Company: The Boeing Company The Boeing Test Operations and Engineering (TO&E) team in Berkeley , Missouri is seeking Mechanical Systems Design & Analysis Engineers to join our Instrumentation Installation Design group supporting flight test programs. In this team, a design engineer has the primary responsibility for the synthesis of requirements, creation of engineering definition, 3D models, 2D drawings, and model-based definition that define the mechanical hardware required to install a flight test data system. Flight test hardware is frequently located throughout the aircraft giving an employee a chance to get familiar with different areas of the platform. Instrumentation installation designers work the entire design cycle including support of requirement definition, layouts, coordination with electrical designers, preliminary design review, engineering release, coordination with manufacturing engineers and suppliers, occasional shipside support, and change incorporation. We are currently hiring for a broad range of experience levels including Experienced and Senior Mechanical Systems Design & Analysis Engineers. Position Responsibilities: Determine where and how to locate flight test equipment on the air vehicle given upstream test requirements Design detailed mechanical components such as shelves, equipment trays, wiring clips, brackets, sensor mounts and specialized test mechanisms Incorporation of instrumentation into mechanical designs, including model-based wire routing and installation definition of how to modify the production airframe and to install sensors Work c
Job Requisition ID # 26WD97119 Ingénieur logiciel principal, Plateforme de visualisation English translation to follow!/La traduction en anglais suivra! Présentation du poste La plateforme de visualisation d'Autodesk offre des expériences de visualisation 2D et 3D hautement performantes pour l'ensemble de notre gamme de produits. En tant qu'ingénieur logiciel principal, vous définirez et piloterez l'orientation technique de l'écosystème de visualisation et des flux de travail des produits, en façonnant l'architecture, les capacités de la plateforme et les pratiques d'ingénierie au sein de plusieurs équipes. Vous serez amené(e) à traiter des problèmes hautement complexes et ambigus qui s’étendent sur plusieurs systèmes, domaines et organisations. Vous devrez identifier et définir les opportunités à fort impact, coordonner les parties prenantes et diriger la mise en œuvre inter-équipes. La réussite à ce poste se mesure à votre capacité à générer un impact au sein de plusieurs équipes et à faire évoluer les capacités au niveau de la plateforme afin de soutenir l’écosystème dans son ensemble. Ce poste combine une expertise technique approfondie et un leadership technique stratégique, garantissant des solutions évolutives, performantes et extensibles qui répondent aux besoins actuels et futurs des produits. Si vous êtes un leader technique enthousiaste, désireux de travailler sur des applications SaaS complexes et à fort impact, et que vous appréciez de travailler au sein d’une équipe dynamique et dynamique utilisant des technologies de pointe, nous serions ravis de vous
About Ubiquiti At Ubiquiti Inc., we create technology platforms for Businesses, Smart Homes, and Internet Service Providers, driven by our goal to connect everyone, everywhere. To date, Ubiquiti has shipped over 100 million devices worldwide, from ISP networking products to next generation of IT solutions. Our growth is made possible by the dedicated team of hundreds behind the scenes. From software developers and product managers to designers and strategists, Team UI is driven to achieve our common goal: Rethinking IT. At Ubiquiti, you’ll heighten your potential and broaden your horizons - all while shaping the future of connectivity. Responsibilities Lead the design and development of cable assemblies and connectors for new products. Responsible for design concepts, 2D/3D design reviews, specifications, and DFM reviews for new cable assemblies and connectors. Define validation plans, oversee test execution, analyze results, and drive issue resolution. Perform PPAP for new cable assemblies and connectors. Analyze and troubleshoot design, manufacturing, quality, and reliability issues during development. Drive continuous improvements in performance, reliability, and scalability. Establish and maintain system workflow, documents, and processes to improve efficiency. Collaborate with global cross-functional teams, sourcing teams, and suppliers to achieve technical, quality, schedule, and cost objectives. Requirement Bachelor’s degree in Engineering is required. 5+ years of experience in cable assembly design and development, with in-depth knowledge of materials, technologies, and manufacturing processes. Hands-on experience in cable assembly architecture, material selection, mechanical design, and manufacturing processes. Proficient with 2D/3D CAD applications. (SolidWorks preferred) Strong knowledge of tolerance analysis, GD&T, and DFM. Familiarity with engineering analysis and simulation methods such as FEA, Moldflow, or SI. Experience with cable validation
This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games. ESSENTIAL FUNCTIONS AND RESPONSIBILITIES Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics. Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. Creates FX shaders with node-based shader networks. Creates simple geometry and UV sets. Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis Optimizes FX for framerate and memory. Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine. Understands and adds to the overall art style of game. Orchestrates FX events involving layering and timing of different FX to create a believable scene. Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. Other duties may be assigned Reasoning Ability : Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. Computer Skills : Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual e
Our vision is to transform how the world uses information to enrich life for all. Join an inclusive team passionate about one thing: using their expertise in the relentless pursuit of innovation for customers and partners. The solutions we build help make everything from virtual reality experiences to breakthroughs in neural networks possible. We do it all while committing to integrity, sustainability, and giving back to our communities. Because doing so can fuel the very innovation we are pursuing. Job Responsibilities Perform electrical and physical failure analysis for device anomalies, customer returns, and qualification failures. Apply advanced FA tools including FIB/EDX, SEM, Ion Millers, CSAM, 2D/3D X-ray, Emmi systems, micro-prober and bench tester. Analyze test data failures using Bash/Python scripting in a Unix environment. Analyze electrical signatures and physical defects to resolve failure mechanisms. Collaborate with process owners and Product teams to drive improvement actions. Develop and implement new FA techniques to reduce turnaround time and enhance accuracy. Drive continuous improvement initiatives and embrace standards for FA workflows. Ensure strict consistency to lab safety protocols and chemical handling guidelines. Maintain +6S standards in the FA lab. Prepare detailed FA reports and maintain accurate records for traceability. Present findings to requestors, MRB and multi-functional teams. Provide guidance to FA technicians and lead workload distribution. Work closely with vendors for tool upgrades and capability improvements. Utilize AI-enabled tools and digital
The Mapping Web team builds the geospatial visualization tools that enable Zoox engineers to understand and reason about the robot’s world. The team develops internal map visualization libraries that power rendering across a wide range of applications. We are seeking a Senior Software Engineer to own and advance these core libraries. This person will extend rendering capabilities, strengthen the underlying architecture, and create scalable foundations that other engineering teams can build upon. Deep, hands-on experience with map and geospatial visualization is required for this role. In this role, you will: Own and extend our deck.gl-based map visualization library. Design and deliver new 2D and 3D rendering capabilities for geospatial data, road networks, lane geometry, and our proprietary road network structures. Partner with teams such as Cartography and Simulation to translate their visualization needs into scalable features. Improve rendering performance for large, complex map datasets. Elevate code quality, documentation, and test coverage while mentoring engineers on geospatial rendering and React/deck.gl patterns. Qualifications Bachelor’s degree or higher in Computer Science or a related field, or equivalent practical experience. 5+ years of professional software engineering experience, with strong expertise in React, modern TypeScript and Python. Hands-on experience with deck.gl, Mapbox GL, MapLibre, or a comparable WebGL-based mapping or 3D visualization library. Strong knowledge of geospatial data concepts, including coordinate systems, tiling, and vector and raster rendering. Experience designing and maintaining libraries or platforms used by other engineering teams, with a strong focus on correctness, modularity, testability, and code quality. </div
Where Performance Meets Purpose Join a team that values excellence and innovation, at a company known for its iconic golf brands. At Acushnet Company, your background and experience contribute to creating the best products for dedicated golfers worldwide. Here, your performance has purpose. What You Will Be Doing The Senior Associate Product Designer plays a key role in bringing innovative, performance‑driven products to life across the Titleist Gear, Club Glove, and Links & Kings franchises. Working under the guidance of the Design Manager and Senior Designers, this role contributes to the creation, development, and refinement of new product concepts using a blend of art, design, graphic, and 2D/3D CAD skills. The position collaborates closely with cross‑functional product design and development teams to translate form, function, and brand intent into commercially viable solutions that align with critical timelines. Through hands‑on concepting, prototyping, research, and documentation, the Senior Associate Product Designer supports IP efforts, participates in design critiques and vendor engagements, and continually expands technical and creative expertise. With a strong passion for golf and travel gear, this role helps drive thoughtful design, material innovation, and visual storytelling that elevate product performance and presentation from inspiration through commercialization. When submitting your resume, please also include a cover letter describing why the golf industry inspires you and what motivates you to pursue a career with the Acushnet Company. What You Bring B.S. or B.A. Product Design or a closely related field. 1–3 years of professional experience in product design or a related
Interactive Design Engineer - HPIQ Description - About The Role As a Product Design Engineer at HP IQ, you’ll work at the intersection of creativity, engineering, and design to develop groundbreaking devices that redefine how people interact with technology. You’ll collaborate closely with industrial designers, hardware engineers, and interaction designers to transform ideas into functional prototypes and production-ready designs. From 3D CAD modeling and hands-on prototyping to engineering analysis and design validation, you’ll help solve complex mechanical challenges and drive designs from early concepts toward production. You’ll have the opportunity to take ownership of meaningful engineering work while learning from an experienced, multidisciplinary team and contributing to products that push the boundaries of what’s possible. What You Might Do Design mechanical parts, components, and assemblies for new consumer devices using 3D CAD (NX) Create detailed 2D engineering drawings, define specifications and tolerances, and work closely with overseas vendor partners to ensure accuracy and quality Design and run experiments, applying engineering analysis and test results to guide design decisions Evaluate materials, manufacturing processes, and design tradeoffs to develop robust and scalable solutions Work cross-functionally with hardware, software, industrial design, and other engineering teams to bring concepts from ideation through development Conceptualize, design, and build prototypes that quickly validate ideas Participate in design reviews, clearly communicating design decisions, technical analysis, and tradeoffs to both technical and non-technical audiences Build, test, troubleshoot, and iterate prototypes to identify issues and improve product performance, reliability, a
Product Design Engineer - HPIQ Description - About The Role As a Product Design Engineer at HP IQ, you’ll work at the intersection of creativity, engineering, and design to develop groundbreaking devices that redefine how people interact with technology. You’ll collaborate closely with industrial designers, hardware engineers, and interaction designers to transform ideas into functional prototypes and production-ready designs. From 3D CAD modeling and hands-on prototyping to engineering analysis and design validation, you’ll help solve complex mechanical challenges and drive designs from early concepts toward production. You’ll have the opportunity to take ownership of meaningful engineering work while learning from an experienced, multidisciplinary team and contributing to products that push the boundaries of what’s possible. What You Might Do Design mechanical parts, components, and assemblies for new consumer devices using 3D CAD (NX) Create detailed 2D engineering drawings, define specifications and tolerances, and work closely with overseas vendor partners to ensure accuracy and quality Design and run experiments, applying engineering analysis and test results to guide design decisions Evaluate materials, manufacturing processes, and design tradeoffs to develop robust and scalable solutions Work cross-functionally with hardware, software, industrial design, and other engineering teams to bring concepts from ideation through development Conceptualize, design, and build prototypes that quickly validate ideas Participate in design reviews, clearly communicating design decisions, technical analysis, and tradeoffs to both technical and
Our vision is to transform how the world uses information to enrich life for all. Join an inclusive team passionate about one thing: using their expertise in the relentless pursuit of innovation for customers and partners. The solutions we build help make everything from virtual reality experiences to breakthroughs in neural networks possible. We do it all while committing to integrity, sustainability, and giving back to our communities. Because doing so can fuel the very innovation we are pursuing. Job Responsibilities Perform electrical and physical failure analysis for device anomalies, customer returns, and qualification failures. Apply advanced FA tools including FIB/EDX, SEM, Ion Millers, CSAM, 2D/3D X-ray, Emmi systems, micro-prober and bench tester. Analyze test data failures using Bash/Python scripting in a Unix environment. Analyze electrical signatures and physical defects to resolve failure mechanisms. Collaborate with process owners and Product teams to drive improvement actions. Develop and implement new FA techniques to reduce turnaround time and enhance accuracy. Drive continuous improvement initiatives and embrace standards for FA workflows. Ensure strict consistency to lab safety protocols and chemical handling guidelines. Maintain +6S standards in the FA lab. Prepare detailed FA reports and maintain accurate records for traceability. Present findings to requestors, MRB and multi-functional teams. Provide guidance to FA technicians and lead workload distribution. Work closely with vendors for tool upgrades and capability improvements. Utilize AI-enabled tools and digital solutions to accelerate failure analysis investigations, improve problem-solving efficiency,
About the role Sana Biotechnology is growing, and we are hiring new team members who believe in the potential of engineered cells as medicines, who want to challenge the status quo, and who lead with the desire to work on novel ideas. You will join the Beta Islet Team at the Cambridge location to optimize 3D expansion and differentiation in stem cell (SC)-islet differentiation. As a Senior Scientist, you will execute optimization experiments critical to scaling up our differentiation process. The ideal candidate should have ample experience handling bioreactors and performing directed PSC differentiation in 3D. The ability to work in a highly collaborative environment and learn from each other will be essential to your success. What you’ll do Execute routine 2D and 3D PSC expansion, passaging and directed SC-islet differentiation Design optimization experiments with the goal to achieve a highly scalable and robust 3D SC-islet differentiation process that is compliant to manufacturing standards Optimize the differentiation protocol to achieve highly pure on-target populations Hands-on experience with closed systems (tube welder, sealer, single-use assemblies) Expertise in controlled bioreactor setup, operation, automation, and process control (DO, pH, perfusion, agitation) Collaborate and communicate findings with other team members Maintain excellent scientific documentation and contribute to SOP development Assure compliance with all relevant lab safety and biosafety regulations Demonstrate Sana’s core values and the attributes that support these core values (Lead from every seat, Thrive as a team, Make it happen) Engage in crucial conversations by providing and receiving feedback supporting the growth and development of team member Demonstrate ability to engage and effectively influence team members across multidisciplinary teams while prioritizing multiple projects and meeting deadlines Drive curiosity, scientific rigor, and excellent problem-solving skill
Archer is an aerospace company based in San Jose, California building an all-electric vertical takeoff and landing aircraft with a mission to advance the benefits of sustainable air mobility. We are designing, manufacturing, and operating an all-electric aircraft that can carry four passengers while producing minimal noise. Our sights are set high and our problems are hard, and we believe that diversity in the workplace is what makes us smarter, drives better insights, and will ultimately lift us all to success. We are dedicated to cultivating an equitable and inclusive environment that embraces our differences, and supports and celebrates all of our team members. Responsibilities: Own the design of rotor and control system components or subsystems Create 3D models of aircraft components, to include both metallic and composite structures Create 2D drawings of structures to support manufacturing and procurement, to include geometric dimensioning and tolerancing Perform tolerance stack-ups of assemblies to ensure fit and performance Perform load calculation and motion studies on a swashplate control system Generate bill of materials as required for the program and ensure accuracy Release drawings, models, and documentation through configuration management tools Set up program architecture for drawing management and release Ensure any designs comply with company specifications and meet programs requirements Perform design reviews, provide technical input related to rotor systems, and participate in drawing release process Establish and enforce best practices for critical aerospace components Support program needs for conceptual design layouts and trade studies Qualifications: Required: Bachelor’s degree in aerospace engineering, mechanical engineering, or related field 5+ years of experience in design of aircraft dynamic systems Ability to read engineering drawings and interpret CAD models Strong foundation in GD&T and ASME Y14.5 standards Ability to perform tolera
Archer is an aerospace company based in San Jose, California building an all-electric vertical takeoff and landing aircraft with a mission to advance the benefits of sustainable air mobility. We are designing, manufacturing, and operating an all-electric aircraft that can carry four passengers while producing minimal noise. Our sights are set high and our problems are hard, and we believe that diversity in the workplace is what makes us smarter, drives better insights, and will ultimately lift us all to success. We are dedicated to cultivating an equitable and inclusive environment that embraces our differences, and supports and celebrates all of our team members. Responsibilities: Lead the design of a new all composite rotor blade Create 3D models of composite parts Generate laminate definitions for composite components Create 2D drawings of components to support manufacturing and procurement, to include geometric dimensioning and tolerancing Perform tolerance stack-ups of assemblies to ensure fit and performance Generate bill of materials as required for the program and ensure accuracy Release drawings, models, and documentation through configuration management tools Set up program architecture for drawing management and release Ensure any designs comply with company specifications and meet programs requirements Perform design reviews, provide technical input related to dynamic systems, and participate in drawing release process Establish and enforce best practices for critical aerospace components Support program needs for conceptual design layouts and trade studies Qualifications: Required: Bachelor’s degree in aerospace engineering, mechanical engineering, or related field 6+ years of experience in design of aircraft dynamic systems and composite structures Ability to read engineering drawings and interpret CAD models Strong foundation in GD&T and ASME Y14.5 standards Ability to perform tolerance stack-ups Understanding of common aerospace materials and fab
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working in close collaboration with 2D Concept artists to create great games played by millions of mobile gamers Desired skills and experiences Over 4 years of experience in the gaming industry, including at least 2 years in casual games Excellent command of 3D tools, especially of Autodesk Maya (familiarity with Blender, ZBrush, Substance, Mudbox, SketchUp would be a plus) Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
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