This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 12-month contract. Insomniac Games is looking for a Senior Gameplay Animator. In this role the Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Gameplay Animator works independently requiring minimal supervision. Essential Duties and Responsibilities include the following: Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools. Independently troubleshoot and resolve issues that arise. Ability to utilize motion capture data and hand key animation to create believable characters. Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools. Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary. Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals. Other duties may be assigned Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilit
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This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 12-month contract. Insomniac Games is looking for a Senior Gameplay Animator. In this role the Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Gameplay Animator works independently requiring minimal supervision. Essential Duties and Responsibilities include the following: Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools. Independently troubleshoot and resolve issues that arise. Ability to utilize motion capture data and hand key animation to create believable characters. Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools. Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary. Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals. Other duties may be assigned Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilit
Company Name: tastytrade Role: Senior Motion Designer Location: Chicago, IL – In-Person (3/days week) Reports to: Creative Director We're looking for a senior-level motion designer with serious graphic design chops to help push our creative team to the next level. The ideal candidate is a strong visual thinker who can turn a creative brief into top-level animation and design across marketing channels, a true master of the Adobe Creative Suite whose work carries an unmistakable creative voice. This role is best suited to designers who are already operating at a senior level: sharp, fast, and creatively driven, with the confidence to own their work from concept to final render. This is a fast-paced environment with plenty of exciting projects in motion at once, and knowing how to prioritize and deliver is just as valuable as your creative talent. What You'll Do Senior-level motion designer with strong graphic design skills that elevate campaigns across digital marketing and brand channels True master of the Adobe Creative Suite, with an unmistakable and consistent creative voice Comfortable in a fast-paced environment with multiple projects in motion at once, prioritizing and delivering without sacrificing quality Translate creative briefs for brand and marketing campaign strategies into polished motion graphics and visual executions from style frames and storyboards through finished animation, for integrated campaigns across digital, social, video, and brand marketing Build motion systems with strong typography, transitions, and visual effects within established creative direction Own the full production pipeline: asset prep, animation, rendering, optimization, and delivery across multiple formats and aspect ratios Collaborate with copywriters, designers, and strategists to keep campaigns consistent and on brand Incorporate generative AI tools into creative workflows Stay current on emerging design tools and trends and contribute to a culture of f
This is an 8-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position. Insomniac Games is looking for a Senior Cinematics Facial Animator. In this role, the Senior Cinematics Facial Animator is responsible for creating high-quality in-game cinematic facial animation utilizing FACS based rigs that meet the visual and performance standards established by the Animation Director. This role includes integration of facial capture data into scene layouts and polish of facial performance through final implementation in the game engine. Essential Duties and Responsibilities include the following: Develop high-quality cinematic facial animation content using both motion capture data and hand-key techniques with FACS based rigs, ensuring alignment with schedule and performance benchmarks. Collaborate closely with Animation Directors and Lead Animators to design cinematic facial performances that reflect the game's vision and adhere to its unique cinematography style. Contribute to setting and maintaining performance standards and working in tandem with other departments to ensure seamless integration of cinematics into the game engine. Troubleshoot technical issues with facial animation integration into engine. Refine and enhance character performances, focusing on facial animation, to create lifelike and engaging scenes. Participate actively in cinematic team feedback sessions, presenting work, and incorporating constructive critique. Demonstrate a strong grasp of animation and camera principles essential for crafting a realistic and immersive cinematic experience. Utilize project management tools such as Jira and Flow to effectively track progress and manage workload. Communicate efficiently with the Animation Director and Project Management to report on progress, addressing potential roadblocks to ensure timely
This is an 8-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position. Insomniac Games is looking for a new Senior Cinematic Animator. In this role, the Senior Cinematic Animator is responsible for creating high-quality in-game cinematics that meet the visual and performance standards established by the Animation Director. This role involves driving the cinematic process from script interpretation and scene layout through final implementation in the game engine. Essential Duties and Responsibilities include the following: Develop high-quality cinematic animation content using both motion capture and hand-key techniques, ensuring alignment with schedule and performance benchmarks. Collaborate closely with Animation Directors and Lead Animators to design cinematics that reflect the game's vision and adhere to its unique cinematography style. Contribute to setting and maintaining performance standards and work in tandem with other departments to ensure seamless integration of cinematics into the game engine. Refine and enhance character performances, focusing on both body and facial animation, to create lifelike and engaging scenes. Participate actively in cinematic team feedback sessions, presenting work and incorporating constructive critique. Demonstrate a strong grasp of animation and camera principles essential for crafting a realistic and immersive cinematic experience. Utilize project management tools such as Jira and Flow to effectively track progress and manage workload. Communicate efficiently with the Animation Director and Project Management to report on progress, addressing potential roadblocks to ensure timely delivery of tasks. Perform additional related responsibilities as assigned to support the animation team's goals and objectives. Supervisory Responsibilities: This job has
Job Overview We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat. Reports to 3D Character Artist Lead What will you do? Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette Collaborate with the Art Director, Art Manager and Technical Art to execute the art style Mentor Junior members of the team both artistically and technically Uphold the quality of the characters both in terms of consistency and style What are we looking for? 5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title Exceptional understanding of videogame 3D character art and related workflows A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes Solid hard surface modeling skills Strong knowledge of creating topology for animation Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop) A problem-solving mentality with a team first attitude Self-motivated with a productive attitude and the ability to work without direct supervision Good English communication and writing skills Please remember to apply with a portfolio: The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates: An eye for detail and realism A good eye for character art and design Realistic face modelling and anatomy Clothing that has been created with Marvelous Designer High poly sculpting and detailing Lowpoly modeling with realistic materials and textures rendered in a real time engine Work mode Hybrid This role is eligible for relocation & immigration support Benefits Benefits and perks are tailored to
QUI SOMMES-NOUS Artefact 3000 est l’agence créative intégrée d’Artefact qui combine le talent créatif au savoir-faire data & IA. L’agence puise son inspiration dans le réel et les insights précis pour concevoir des idées qui résonnent et marquent les esprits sur tous les terrains de jeu créatifs, de l’IA aux médias intemporels. Basée à Paris, Artefact 3000 compte 65 collaborateurs et accompagne ses clients dans la définition de leur stratégie de communication, la conception et le déploiement de campagnes intégrées, l’animation des réseaux sociaux, et la production digitale (contenus, expériences digitales, sites web). MISSIONS Dans ce rôle, tu es en charge de la production de contenus visuels et vidéo en IA générative , sous la direction d'un créatif tech senior et en collaboration direct avec un autre créatif. La majorité de ton activité consiste à exécuter des briefs créatifs avec des outils IA, en garantissant la qualité et la cohérence des livrables finaux. Production IA (cœur du poste) Produire des contenus image et vidéo avec des outils IA génératifs (Midjourney, Runway, Kling, Higgsfield,, etc.) selon des briefs créatifs précis. Assurer la post-production et l'intégration des assets IA dans des livrables finaux (montage, compositing, motion). Motion design & exécution créative Produire des contenus vidéo en motion design (After Effects, Premiere Pro). Décliner des concepts visuels validés sur les formats de campagne 360 (social, display, film digital, OOH). Contribuer à l'élaboration de moodboards et key visuals en amont de production. PROFIL Expérience Diplômé(e) d'une école de Design (design graphique ou motion design) ou avec une première expérience professionnelle en agence. Un portfolio avec des productions IA concrètes est obligatoire ; les candidatures sans livrables IA ne seront pas examinées. Compétences techniques indispensables Maîtrise indispensable de la Suite Adobe : After Effects, Premiere Pro, Photoshop et Illustrator
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. The New York Times is continuing to expand its video journalism, identifying compelling visual stories across the depth and breadth of our report. We showcase the expertise of Times journalists on-camera, share urgent news updates, produce on-the-ground reporting, pioneering Visual Investigations, and video podcasts. The New York Times Magazine is looking for an experienced Senior Video Journalist to produce, edit and publish short- and long-form videos that support the magazine's storytelling. This role is for a journalist with a refined understanding of video production and storytelling, including video editing, shooting, writing for narration and social copy, with a clear sense for how to creatively use graphics and animation to illustrate complex ideas. Ideal candidates should have knowledge and expertise in magazine journalism and should know how to translate the unique sensibilities of the magazine into compelling and sophisticated video stories. You will create short-form video columns that run weekly and monthly. You have a strong grasp of mobile video storytelling, with solid technical skills in shooting, editing and producing video. You thrive on working on small or large teams and juggling multiple projects with varying deadlines. This is an in-office position, based in New York City and includes regular attendance in the office four days each week. There may be some flexibility to work remotely per your departmental guidance. Res
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working in close collaboration with 2D Concept artists to create great games played by millions of mobile gamers Desired skills and experiences Over 4 years of experience in the gaming industry, including at least 2 years in casual games Excellent command of 3D tools, especially of Autodesk Maya (familiarity with Blender, ZBrush, Substance, Mudbox, SketchUp would be a plus) Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Developing character and object animations using Spine and Autodesk Maya Creating 3D character animation for marketing creative assets and videos Crafting dynamic and visually stunning particle effects in Unity. Desired skills and experiences Strong grasp of animation fundamentals A unique and engaging creative perspective Proficiency in Spine, Photoshop and Autodesk Maya Driven to discover optimization techniques Background in illustration, coloring, and drawing is a plus Up-to-date with technology trends Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how”. Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working closely with Marketing Artists and Growth Managers to create engaging animated marketing visuals for millions of mobile players Desired skills and experiences Experience with 3D software, preferably Blender, or Maya as a second option Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how”. Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
About us We were founded in 2017 with motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Crafting effects and 2D animations for UI elements Developing character and object animations using Unity, Spine Creating 2D/3D particle FX in Unity Desired skills and experiences Strong grasp of animation fundamentals A unique and engaging creative perspective Experience working with art, product, and development teams Proficiency in Spine, Unity (for animation), Photoshop and Autodesk Maya Driven to discover optimization techniques Background in illustration, coloring, and drawing is a plus Up-to-date with technology trends Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how”. Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working in close collaboration with 2D Concept artists to create great games played by millions of mobile gamers Desired skills and experiences Excellent command of 3D tools, especially of Autodesk Maya (familiarity with Blender, ZBrush, Substance, Mudbox, SketchUp would be a plus) Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work. We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters, to join our Montreal team and help bring our first AAA game to life. What You'll Do: Design, implement, and tune enemies, abilities, and combat behaviors. Create NPC AI using Unreal Engine tools and visual scripting. Build engaging encounter compositions that support pacing and progression. Take gameplay features from prototype through implementation and polish. Balance combat difficulty, enemy roles, and player-facing feedback. Collaborate with design, animation, e
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. At Wizards of the Coast , we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work. Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing team in Montreal, QC. We’re looking for a skilled Senior VFX Artist with a strong passion for building a variety of real-time effects for environments, characters, and assets to join the Montreal team and help bring our first AAA game to life. What You'll Do: Improve the visual quality of the game by crafting high-quality real-time visual effects. Collaborate with Art, Lighting, Design, Sound, Animation, and Production to bring levels and features to life. Help to improve technical pipelines and VFX creat
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