Job Overview World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game. World of Warships: Legends game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas. What will you do? Design, implement, and balance new gameplay and content features for World of Warships Legends Partner with internal and external teams to execute development goals Work with the analytics team to optimize and improve day-to-day user behavior Create and support game design documentation What are we looking for? 2+ years of Game Design experience (ideally on console projects) Solid understanding of at least one game design area: good experience with moment-to-moment gameplay (3Cs, weapons, abilities, etc.) or session-to-session gameplay (economy, progression, customization, etc.) Positive attitude and ability to accept feedback, working in a multidisciplinary team Excellent communicator (spoken and written) with good interpersonal skills Upper-intermediate English to participate in daily meetings and discussions with English-speaking teammates Be aware of industry trends, and know a wide range of games across multiple platforms and genres with a general understanding of the main game design approaches and principles What additional skills will help you stand out? Programming experience Upper-intermediate Russian language skills Level design experience UX/UI design understanding Work mode Onsite during probation period and hybrid after that period (3 days' work form office and 2 days' work from home). Benefits Benefits and perks are tailored to the local market and cultu
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Dappsfirm delivers advanced Color Prediction Software Development solutions for entrepreneurs seeking a feature-rich gaming platform at minimal cost and quick deployment. Our software includes AI-powered analytics, RNG-based fair gameplay, real-time result generation, multi-wallet integration, instant payouts, referral and bonus systems, customizable admin dashboards, multilingual support, anti-fraud protection, blockchain-ready transactions, and live leaderboards. Designed for scalability, security, and user engagement, Dappsfirm provides high-performance color prediction software tailored to modern gaming market demands with seamless cross-platform compatibility. contact us Today & Book a Free Demo Instant Reach Experts: FreeDemo-https://www.dappsfirm.com/colour-prediction-software-development mail - [email protected] call / whatsapp - +919597355524 telegram- Dappsfirm
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work. Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a talented UI Programmer with a passion for creating intuitive, responsive game interfaces. You’ll join our Montreal team to implement and connect UI features in Unreal Engine, helping bring our first AAA game to life. What You'll Do: Implement and hook up game UI using Unreal UMG and Blueprints. Connect menus, HUDs, and widgets to gameplay systems and data. Build reusable UI components and support established UI frameworks. Implement navigation and input for controller,
Concepteur de niveaux senior Rejoignez-nous dans cette aventure et aidez-nous à créer notre nouvelle propriété intellectuelle, qui n'a pas encore été dévoilée. Nous recherchons un concepteur de niveaux passionné par la création d'univers de jeu immersifs et captivants que les joueurs adoreront explorer. Le candidat idéal doit être curieux, impliqué et enthousiaste à l'idée d'expérimenter des concepts novateurs afin de créer, à petite comme à grande échelle, des moments qui enrichissent le récit et lui donnent vie. Ce que vous ferez: Collaborer avec toutes les équipes de développement afin de créer des expériences mémorables pour les joueurs, à travers un processus itératif, de la conception initiale à la version finale. Concevoir et construire des plans de niveaux, et travailler en étroite collaboration avec les scénaristes et les graphistes de niveaux pour placer, équilibrer et relier les missions, les récits et les concepts de gameplay afin de garantir une expérience cohérente. Organiser des revues de cartes fréquentes afin de favoriser le travail d'équipe et l'amélioration des niveaux. Créer et tenir à jour des présentations et de la documentation pour tout le contenu lié à la conception de niveaux. Concevoir et créer des moments mondiaux systémiques, des scènes artisanales intégrant des comportements IA émergents, afin de créer un monde vivant et dynamique qui offre aux joueurs de la variété à chaque étape de leur parcours. Qualifications : Une expérience avec Unreal Engine 5 constitue un atout majeur. Une expérience professionnelle dans le développement de jeux vidéo, avec un portfolio axé sur la conception. Maîtrise des outils d'édition d'environnements 3D et de script visuel. Excellentes compétences en communication orale et écrite, ainsi qu'en organisation. Expérience dans le développement de contenus axés sur les moments scénarisés, systémiques et émergents. Motivation, curiosité, flexibilité et esprit de collaboration avec toutes les disciplines de dé
Rejoignez-nous dans notre voyage et aidez-nous à collaborer à notre nouveau jeu : Blood Message. Le jeu se déroule dans la Chine historique et propose un style visuel réaliste ainsi qu'un gameplay de combat traditionnel authentique. Le projet utilise Unreal Engine 5 et est co-développé en collaboration entre Montréal et notre studio principal en Chine. Nous sommes un studio de co-développement de jeux vidéo basé à Montréal, au Canada, qui s'engage à offrir des expériences de jeu exceptionnelles. Notre équipe collabore étroitement avec notre siège social en Chine. Le poste est actuellement ouvert aux candidats de Montréal ou de Toronto. En tant que Chef d'équipe - Artiste de niveau , vous serez le fer de lance de la création, de la conception et de l'intégration de niveaux visuellement captivants et axés sur le gameplay. En étroite collaboration avec le directeur artistique en Chine, les concepteurs de niveaux et les équipes pluridisciplinaires, vous veillerez à ce que la vision artistique s'aligne sur l'authenticité culturelle, l'efficacité technique et l'excellence du gameplay, en créant des environnements immersifs qui trouveront un écho auprès des joueurs du monde entier. A quoi ressemblera ton quotidien : Leadership et vision artistiques : Collaborer avec le directeur artistique pour définir et mettre en œuvre la direction artistique des niveaux du jeu, en veillant à ce que les environnements soient visuellement saisissants, authentiques par rapport à la Chine historique et équilibrés par rapport aux fonctionnalités du jeu. Apporter des idées novatrices pour façonner le style visuel, en s'inspirant de l'histoire, de la culture, des films et de l'art chinois. Recherche et authenticité culturelle : Effectuer des recherches sur la géographie, l'architecture et les éléments culturels de la Chine historique afin de garantir l'authenticité de la conception des niveaux. Utilisez les documents de référence pour guider la licence artistique tout en conservant une
ROLE OVERVIEW We are seeking a Senior Product Manager to help shape the player experience for our upcoming FPS open-world shooter MMO across global markets. This is a senior individual contributor role sitting on the publisher side, working in close collaboration with NCSOFT's development team in Korea and fellow publishing groups around the world. You will contribute to global product decisions spanning live operations, core gameplay systems, and in-game economy and monetization, helping ensure that the game is positioned for long-term success in Western markets and beyond. This role requires influence through deep product expertise, strong cross-cultural relationships, and the ability to navigate a complex, multi-stakeholder environment where the development org is thousands of miles away. You think globally, communicate clearly across cultures, and bring both analytical rigor and genuine passion for games to every decision. KEY RESPONSIBILITIES Global Product Strategy & Roadmap Collaboration Collaborate with NC's Korea development team and global publishing partners to shape and contribute to the shared product roadmap across live operations, gameplay systems, and monetization. Represent NC America's perspective in global product discussions, advocating for player needs and market priorities while aligning with the broader development vision. Translate global product strategy into clear, actionable plans for internal stakeholders across marketing, community, and live operations. Track and synthesize competitive landscape, market trends, and player behavior to inform product positioning and prioritization. Live Operations & Seasonal Content Partner with the Korea dev team and global publishing counterparts to plan and execute live events, seasonal content, and in-game campaigns. Define success metrics for live ops initiatives and evaluate post-event performance, feeding learnings back into future planning cycles. Coordinate cross-functionally with C
Job Overview World of Tanks is looking for a passionate, creative Senior Concept Artist to join our talented team. Our studio fosters a collaborative environment where your ideas are valued, and your contributions will have a direct impact on the game’s success. Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits! What will you do? Concept Development: Create innovative and functional designs high-quality assets for games, including vehicle design, skins, immersive environments, engaging character designs, UI elements that enhance gameplay and fit seamlessly with the game's mechanics and player experience. Collaboration: Work closely with the Art Director, Producer, and cross-disciplinary teams (Engineering, Animation, etc.) to ensure alignment across all aspects of the game development process. Creative Ownership: Take full ownership of your work, with minimal guidance and a strong attention to detail. Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project. Problem Solving: Identify design challenges quickly and propose creative, practical solutions during art reviews, pitches, and collaborative meetings. Continuous Development: Contribute through hands-on mentorship to concept artists, supporting their skill growth and the ongoing improvement of workflows. Action: Proactively seek and incorporate feedback, turning stakeholder insights into stronger outcomes. What are we looking for? Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry. Artistic Skills: profic
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Designing, running, and analyzing A/B tests to optimize gameplay mechanics, user experience, and monetization models Developing and maintaining player segmentation tools and strategies for personalized offers and engagement Tracking and evaluating core KPIs (DAU, retention, ARPU, LTV) through well-structured dashboards and reports Acting as the data partner for multiple teams (Product, Growth, Marketing), providing insights that shape roadmaps Comfortably managing multiple priorities with minimal guidance and adapting quickly to changing business needs Desired skills and experiences 1+ year experience in data analysis, gaming, e-commerce, or digital products Familiarity with monetization models, player segmentation, and in-game economy Advanced SQL skills Python or R is a plus Experience in A/B testing methodologies Skilled in predictive analytics and modeling Ability to separate correlation from causation and manage biases in data Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote workin
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Lifecycle Marketing Specialist San Mateo, CA / Hybrid The Lifecycle Marketing team is part of the broader Global Media and Omnichannel Marketing function within PlayStation and is responsible for implementing multi-channel digital programs and campaigns developing a relevant dialogue with tens of millions of customers across the globe. We are advocates for the player . Crafting unforgettable digital experiences that fulfill player curiosity, boost gameplay and drive revenue. We use data-driven insights to build one-to-one relationships and personali z ed journeys with players across web , email, mobile and on-console. The Lifecycle Marketing Specialist role is responsible for delivering lifecycle campaigns head to tail including planning, testing, executing and measurement specifically for Live Service and franchise titles . This creative and innovative individual will work closely with our Creative Studio, Data Science, Audience & Measurement and Marketing teams across the Americas, Europe, and Asia. Together, we are on a mission to redefine owned channel marketing and its relationship to company growth and player engagement. Main responsibilities: Build, configure, test, QA and launch multi-channel campaigns and automated jou
Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more. Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters. The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment-to-moment gameplay. The ideal candidates are self-driven, highly technical, and extremely creative, with deep experience in leading and creating high quality 3rd person gameplay. We’re looking for designers who value game feel, player clarity, and high levels of polish in their work and are searching for highly collaborative development environment. ESSENTIAL FUNCTIONS AND RESPONSIBILITIE S Creative leadership and primary ownership of player character systems for one or more playable characters. Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance. Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems. Brings a focus on innovation, clarity, playability, and presentational polish to hero design work. Collaborates directly with Gameplay Programming a
This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games. ESSENTIAL FUNCTIONS AND RESPONSIBILITIES Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics. Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. Creates FX shaders with node-based shader networks. Creates simple geometry and UV sets. Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis Optimizes FX for framerate and memory. Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine. Understands and adds to the overall art style of game. Orchestrates FX events involving layering and timing of different FX to create a believable scene. Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. Other duties may be assigned Reasoning Ability : Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. Computer Skills : Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual e
Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed. The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff. Essential Duties and Responsibilities Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers. Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors. Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems. Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation. Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems. Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies. Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and q
NVIDIA's GeForce Now, the next-generation gaming service powered by NVIDIA GPUs in the cloud, transforms a Mac, any PC, or just a mobile device into a high-performance gaming rig. GeForce NOW automatically keeps games up-to-date, and users around the globe can instantly stream the latest games in high-definition resolution at the lowest latency for the smoothest gameplay. Just click and play! Visit us at https://www.nvidia.com/en-us/geforce-now. In addition to gaming, the state-of-the-art low-latency streaming technology has expanded to a new range of applications, including augmented and virtual reality, artificial intelligence, and robotics. We are now looking for a Senior Software Engineer – Streaming with strong C++ skills and a deep interest in streaming technologies to join a team of highly skilled and motivated software engineers who help build the next generation of applications with media and data streaming capabilities. Now, are you passionate about driving this technology to its edge? Do you understand various streaming protocols? Can you solve complicated problems and propose innovative solutions? Then, we are keen to hear from you. What you’ll be doing: Design, develop, optimize, and debug C++ software for ultra low-latency streaming systems. Build and improve media streaming pipelines using technologies such as WebRTC, GStreamer, RTP/RTCP, and related protocols. Analyze CPU, memory, networking, media pipeline, and scheduling behavior across real-world workloads. Work across Windows, Linux, QNX, applications frameworks, and embedded platforms. Define and implement KPIs for networking quality, streaming quality, and user experience. Integrate streaming softwa
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting. Working alongside global partners since 1999, our work is fueled by a love for gaming and commitment to innovation. Our Utrecht based team prides itself on delivering the best possible experience for every gamer, regardless of platform. In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans. For our studio in Utrecht, Netherlands, we are looking for a highly collaborative, passionate and skilled Graphics Programmer that can support our graphics programming team and implement high-level graphical effects as well as as well as making low-level enhancements to the graphics engines we work with to enable and optimize these on various platforms. Responsibilities Designing and writing well structured, readable and maintainable code Key role in a team working on a large code base Working with state of the art graphics and lighting techniques Debugging and solving different development problems pragmatically Essential Requirements At least 3 years of previous experience as a programmer in the games industry or a related industry Up to date knowledge of the current APIs such as DirectX
Job Overview World of Tanks is looking for a passionate, creative Senior Concept Artist to join our talented team. Our studio fosters a collaborative environment where your ideas are valued, and your contributions will have a direct impact on the game’s success. Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits! What will you do? Concept Development: Create innovative and functional designs, high-quality assets for games, including vehicle design, skins, immersive environments, engaging character designs, UI elements that enhance gameplay and fit seamlessly with the game's mechanics and player experience. Collaboration: Work closely with the Art Director, Producer, and cross-disciplinary teams (Engineering, Animation, etc.) to ensure alignment across all aspects of the game development process. Creative Ownership: Take full ownership of your work, with minimal guidance and a strong attention to detail. Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project. Problem Solving: Identify design challenges quickly and propose creative, practical solutions during art reviews, pitches, and collaborative meetings. Continuous Development: Contribute through hands-on mentorship to concept artists, supporting their skill growth and the ongoing improvement of workflows. Action: Proactively seek and incorporate feedback, turning stakeholder insights into stronger outcomes. What are we looking for? Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry. Artistic Skills:
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