The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. The Graphics department at The New York Times is looking for a versatile, experienced visual journalist to report, design and create graphics and multimedia stories, with a primary focus on breaking news and fast-turn news response. You will execute visual coverage on major breaking stories, producing maps, charts, diagrams and interactive graphics on deadline. Your work may also include statistical visualizations, video, photography and animation. You will identify visual story angles, analyze data, and collaborate closely with Graphics colleagues and newsroom journalists across desks. This role combines quick-turn breaking news execution with high-impact journalism. You may also be required to work weekends. The Graphics department is a diverse group of journalists and visual thinkers with creative backgrounds ranging from architecture to cartography to computer science. We are curious about all kinds of things and seek to find individuals who bring their own curiosity to bear in creative approaches to storytelling. This is an in-office position based in New York City, and includes regular attendance in the office four days each week. Applications should include links to a portfolio or work samples to demonstrate the creation of visual journalism. Please feel free to describe your role in specific projects in your cover letter. Responsibilities : Conceive, report, design, and publish breaking news graphics and multimedia stories using a va
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The Best Players Need the Best People. The Graphics Operator is responsible for the live execution and creative development of insert graphics across all studio and remote productions at PGA TOUR Studios. This role requires technical expertise in broadcast graphics systems, precision under pressure, and a strong understanding of live sports workflows. The Graphics Operator ensures that all visual elements—from real-time scoring to branded content—are delivered with accuracy, consistency, and creative impact. QUALIFICATIONS Bachelor’s Degree or related technical education required. Minimum 3 years broadcast television or related experience at the regional to large market or network level. Experience with Chyron and Ross XPression, or similar platforms, including data integration and real-time graphics workflows. Strong understanding of live production timing, control room operations, and cue execution under pressure. Ability to build, edit, and manage graphic templates, lower thirds, and sponsor elements with editorial accuracy. Skilled in troubleshooting technical issues with graphics systems during live broadcasts. Excellent communication and collaboration skills with producers,
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. The New York Times Graphics team is looking for a reporter with extensive open-source and investigative reporting skills to turn raw evidence into impactful visual stories. You have a track record for uncovering exclusive information off the news. The Graphics team is a leader in using spatial and visual techniques on investigative stories, and we're looking for someone who is passionate about accountability journalism using cutting-edge reporting techniques. Below are a few examples of the kinds of stories that you will be a part of: An exclusive look at the failed columns of the Midtown Manhattan near-collapse A 3-D analysis of why firefighters' lines of sight were limited in the deadly LaGuardia Crash An investigation into the mass graves in Syria An investigation into the causes of a Miami building collapse A spatial investigation into a deadly fire in the Bronx A forensic analysis of an apartment building collapse in the Turkey earthquake Working with journalists on the Graphics team and across the newsroom, you will play an important role in shaping visual reconstructions and investigations that rely on spatial analysis or use 3-D modeling. You will gather and analyze evidence for stories across a wide range of topics for both quick-turn stories as well as longer-term enterprise. You will be expected to take the initiative in leading major storylines, with the goal of uncovering new or exclusive findings across multiple visual story fo
Where Performance Meets Purpose Join a team that values excellence and innovation, at a company known for its iconic golf brands. At Acushnet Company, your background and experience contribute to creating the best products for dedicated golfers worldwide. Here, your performance has purpose. What You Will Be Doing The Graphics Technician plays an important role in bringing custom golf ball and packaging designs to life while ensuring the highest standards of quality and accuracy. In this fast-paced position, you will create, maintain, and prepare production-ready graphic files for custom golf ball orders and packaging, supporting customers from proof creation through final production. Working closely with Customer Service, Quality, Production, and external packaging vendors, you will troubleshoot artwork issues, prepare logos and graphics for manufacturing, and help ensure flawless order execution. This role combines technical expertise, attention to detail, and collaboration to deliver exceptional custom products that enhance customer experience and uphold the brand's premium standards. This is a seasonal position with a flexible timeline based on business demands. There is no set start or end date, as employment duration and scheduling are determined by workload, production volumes, and overall business need s. What You Bring High school diploma or equivalent required 1-2 years of Graphic Arts education preferred Minimum of 2 years of graphic design experience Intermediate proficiency with Adobe Illustrator Basic experience with Adobe Photoshop and Adobe InDesign Experience with Adobe Dimension is a plus Strong attention to detail and ability to maintain accur
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. About the Role The New York Times' Motion Graphics team focuses on elevating how animated graphics and motion design are used in our video journalism. Working in close collaboration with Video, Shows and Graphics, the team responds to the demands of stories and formats across the newsroom—from news explainers and visual investigations to enterprise series and shows. As a member of Digital News Design's Motion Graphics team, you will focus on work for Shows, a department created to expand the reach of The Times's audio and video shows. You will collaborate with reporters, editors, producers, art directors and show hosts to craft motion assets and visuals for our expanding roster of shows across a range of formats and platforms. You will be responsible for identifying creative needs and producing a range of design assets, including motion graphics, typography, animations, and MOGRT templates. In consultation with editors and other newsroom leaders, you'll exercise journalistic judgment and visual creativity to innovate and ensure accuracy, clarity, and validity of the content presented. Design team members are expected not only to make exceptional contributions to our journalism, but also to engage with others to foster an environment of learning and constructive dialogue about our work. This is an in-office position based in New York and includes regular attendance in the office four days each week. There may be some flexibility to work remot
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting. Working alongside global partners since 1999, our work is fueled by a love for gaming and commitment to innovation. Our Utrecht based team prides itself on delivering the best possible experience for every gamer, regardless of platform. In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans. For our studio in Utrecht, Netherlands, we are looking for a highly collaborative, passionate and skilled Graphics Programmer that can support our graphics programming team and implement high-level graphical effects as well as as well as making low-level enhancements to the graphics engines we work with to enable and optimize these on various platforms. Responsibilities Designing and writing well structured, readable and maintainable code Key role in a team working on a large code base Working with state of the art graphics and lighting techniques Debugging and solving different development problems pragmatically Essential Requirements At least 3 years of previous experience as a programmer in the games industry or a related industry Up to date knowledge of the current APIs such as DirectX
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. The Election Analytics team produces flagship, standard-setting elections coverage, including the live, election night statistical model known as the Needle and The New York Times/Siena Poll. The department is looking to hire an experienced data developer to contribute to data creation, management and architecture across our products. Underneath our poll and the Needle are massive amounts of data. This includes the voter file, as well as demographics for different localities, hundreds of scrapers collecting precinct data and countless pipelines for processing and cleaning data. Our understanding of the electorate is only as good as the data we have access to, including the data we create to test our systems and the election night model itself. You will have a central role in creating and cleaning these data sources for use in our products. You will help knit together data from different sections of the team to build our understanding of what may happen on election night throughout the year. And you will ensure we have proper observability into how data is being used. Election Analytics is a multidisciplinary team of reporters, developers, statisticians and modelers who work on written coverage, graphics, our polls and the election-night model. This is a highly collaborative role that will involve working with colleagues from Election Analytics, the Graphics department and Interactive News. This is an in-office position in New York City or Wa
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. The Graphics department at The New York Times is looking to hire an experienced engineer to build interactive applications, infrastructure, and tools that power our visual journalism. Our most ambitious data-driven projects rely on bespoke systems to publish multimedia stories to our readers at scale. As part of a multidisciplinary team, you will architect, build, and maintain the cloud infrastructure that powers those stories. You have demonstrated experience creating visually-compelling interactive experiences, and have expertise creating tooling and systems to build web-based features. Here are some examples of the types of projects you might help build or power with the tools you create: The New York Times 2024 Election Results The Needle: Live 2024 Presidential Election Forecast President Trump’s Approval Ratings: Latest Polls Track Covid-19 in the U.S. What It Was Like Inside Syria’s Most Fearsome Prison The Complex Deportation Network Behind Trump’s Immigration Crackdown The Graphics department is a group of journalists and visual thinkers with creative backgrounds ranging from architecture to cartography to computer science. We are curious about all kinds of things and seek to find individuals who bring their own curiosity to bear in creative approaches to storytelling. Applications should include links to a portfolio or code repositories to demonstrate the creation of interactive applications and web sites from concept to laun
At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Australia are seeking Senior Graphics Programmers. You will be working with a small but experienced team, ideally taking responsibility for one or more specific game technology areas, but also be capable of stepping outside your comfort zone to work in other areas as necessary. Candidates must have a strong passion for video games and interactive graphics, ideally having demonstrated technical abilities working in the video games industry or a relevant related field. All candidates must have extensive knowledge and experience in software development and be comfortable working in large codebases with complicated build processes. Additionally, experience with at least one modern 3D graphics API would be required along with a strong understanding of the graphics rendering pipeline. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia. WHAT WE DO Build, optimise and modify game rendering systems and their related tools using C++ and a variety of modern APIs. Work within large codebases with an eye for potential improvements whilst maintaining original design/aesthetic intents. Create tools to facilitate the rendering systems and game performance as well as improve iteration times and increase the productivity of all teams. Produce performant, stable and well-documented code which is often complex and intricate, as well as debug, analyse and optimise code created by colleagues. RESPONSIBILITIES Produce stable and reliable code. Help to guide and support less experienced team members. Identify and implement improvements and
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Why PlayStation? Why San Diego Studio? We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming experiences – and we’re looking for a Sr Programmer to help build, package, and ship the game on every platform we support. The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are a versatile generalist who is as comfortable owning a build and data-packaging pipeline as they are bringing the engine up on new hardware or diving into low-level systems to track down a crash or reclaim memory. They enjoy the planning side of the work: scoping infrastructure changes, sequencing a platform or SDK migration so the team is never blocked, and modernizing tools and systems that have grown over many years. Not only does this person have a strong understanding of how large codebases are built, shipped, and maintained, they are also comfortable with the system-level aspects of the target hardware they’re working on when transitioning to new platforms. Key Responsibilities: • Develop, optimize, and maintain the cr
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android. In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities. You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems. The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and expe
At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Australia are seeking Senior Graphics Programmers. You will be working with a small but experienced team, ideally taking responsibility for one or more specific game technology areas, but also be capable of stepping outside your comfort zone to work in other areas as necessary. Candidates must have a strong passion for video games and interactive graphics, ideally having demonstrated technical abilities working in the video games industry or a relevant related field. All candidates must have extensive knowledge and experience in software development and be comfortable working in large codebases with complicated build processes. Additionally, experience with at least one modern 3D graphics API would be required along with a strong understanding of the graphics rendering pipeline. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia. WHAT WE DO Build, optimise and modify game rendering systems and their related tools using C++ and a variety of modern APIs. Work within large codebases with an eye for potential improvements whilst maintaining original design/aesthetic intents. Create tools to facilitate the rendering systems and game performance as well as improve iteration times and increase the productivity of all teams. Produce performant, stable and well-documented code which is often complex and intricate, as well as debug, analyse and optimise code created by colleagues. RESPONSIBILITIES Produce stable and reliable code. Help to guide and support less experienced team members. Identify and implement improvements and
Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us! Our Creation Engine teams work on some of the core technologies that power our real time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that are fast and reliable by default, and own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols. Within Creation Engine's Rendering & Animation org, the Pixel Engine team focuses on platform level work for a mix of rendering and media support at Figma. Pixel Engine works on the rendering engine, and builds new primitives and features to support new company efforts. The Pixel Engine team is looking for engineers with domain expertise in Media processing and playback. Our team is focused on a breadth of platform work, ranging from supporting new animation primitives, shader-based effects, and video and image import/export support. This specific role focuses on the Media components of Pixel Engine. This is a full-time role that can be held from one of our US hubs or remotely in the United States. What you’ll do at Figma: Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals. We prioritize col
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Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us! The Rendering & Animation team (R&A) builds the graphics engine which renders the canvas for all Figma applications. Our mission is to make rendering performant, feature-rich, reliable, maintainable and extendible across all products & surfaces. The team plays a core, bedrock role for the company because it underpins the technology driving the user experience, touching many other teams, and as such is one of the most impactful areas of Figma. The R&A team is devoted to hiring individuals with graphics expertise. We are interested in a variety of sub-domains, including 2D GPU-driven rendering, computational geometry & vector graphics, animation frameworks, anti-aliasing algorithms, shader effects, and more recently branching into video/image processing. A PhD Intern specializing in any of these areas would be a phenomenal fit for the team with a lot of exciting projects available. As an intern on our team, you'll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges. You'll work closely with your intern manager, team leads, and collaborators across 1–2 partner teams to deliver tangible results within your internship. This is an opportunity to do significant, portfolio-worthy work that directly supplies Figma's visual platform. This is a 12 or 16-week internship role that can be held from one of our US hubs (San Francisco or New York) starting in May or June of 2027. What you'll do
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