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P-1340 At Databricks, we are passionate about helping data teams solve the world's toughest problems — from making the next mode of transportation a reality to accelerating the development of medical breakthroughs. We do this by building and running the world's best data and AI infrastructure platform so our customers can use deep data insights to improve their business. As a Software Engineering Intern, you will join a team of engineers to build features that contribute directly to the Databricks platform. We're hiring across all of our teams, including full stack, backend, infrastructure, systems, tools, cloud, databases, and customer-facing products. You will have a dedicated mentor and will join our 2027 intern cohort where you'll connect with engineers, other interns, and leaders from across the company. We are hiring Software Engineering Interns across multiple offices. Please apply for the single location that you're most interested in, and we will discuss more with you as you move through the process. We can only consider one application in 30 days. The impact you will have: Work with a team to build features for the Databricks platform Manage your project end-to-end, including design, code, and feedback Learn about building a platform that scales quickly while maintaining quality and security What we look for: You will graduate between fall 2027 and Summer 2028 with a degree in Computer Science, Engineering, or related subject You have implementation skills with a general purpose program language, such as Python, Java, or C++ You have good knowledge of algorithms, data structures, and OOP principles You are excited to solve ambiguous problems with a collaborative team About Databricks Databricks is the Data and AI company. More than 20,000 organizations worldwide — including adidas, AT&T, Bayer, Block, Mastercard, Rivian, Unilever, and 70% of the Fortune 500 — rely on the Databricks Data + AI Platform to build and scale data and AI apps, an

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Perplexity is looking for a highly skilled Expert Systems Engineer to join our Search Core team. For the indexing and data processing stream. This role is critical to building next-generation search products and technologies. Responsibilities Design and build core search engine components, especially indexing pipelines, data storage formats that operate at the scale of billions of pages Develop streaming and batch data processing with YT systems for search index construction in a high-load environment Push the limits of hardware performance through low-level optimizations and systems-level tuning Tackle challenges in multithreading, concurrency, and system-level optimization Design and build core search engine components, including indexing pipelines, retrieval algorithms, and ranking systems that operate at the scale of billions of pages Develop streaming and batch data processing systems for search index construction in a high-load environment Push the limits of hardware performance through low-level optimizations and systems-level tuning Tackle challenges in multithreading, concurrency, and system-level optimization Qualifications 3+ years of hands-on experience in systems programming (Rust, C++, C, or similar) Ownership of full project lifecycle you don't just write a fast inner loop, you care about how the system is built, deployed, operated, and scaled in production Knowledge of Python or other scripting languages Knowledge of Data processing systems (YT/Kafka/Hadoop) Passion for writing clean, efficient, and scalable systems-level code Strong knowledge of algorithms and data structures, and the ability to apply them effectively Deep understanding of multithreading, including various approaches, challenges, and trade-offs Experience building high-load, distributed, and hardware-adjacent services Solid understanding of Linux internals (syscalls, networking stack, memory model, kernel tuning) Familiarity with low-level optimization techniques (memory management,

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Job Overview Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++. What will you do? Implement new and improve existing graphic features Refactoring, code optimization, fix graphic bugs Writing code according to code style Creation of tech documentation What are we looking for? 2+ year of experience in commercial C++ development Experience in any graphics API (DirectX, Vulkan, OpenGL) Experience in writing shaders (GSL, HLSL) Basic knowledge of linear algebra (vectors, matrices, quaternions) Experience in creation of own 3D demo applications or creation of own engine Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc) Understanding the graphics pipeline and GPU architecture Practical knowledge of DirectX 11/12/Vulkan What additional skills will help you stand out? An intermediate level of English Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation, Maternity Leave Benefits Premium Private Health Insurance Career development and education opportunities within the company English clubs and platform for learning languages Mental well-being program (iFeel) Commuting allowance Company events FitPass membership Discounts for employees Personal Gaming Account Coffee, fruits, and snacks in the office On-site canteen with subsidized prices for food and drinks Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer

We are seeking an experienced Backend Software Engineer to join our Crawler team. In this role, you will design, develop, and operate systems that ingest, process, and manage web-scale data in support of our next generation of advanced search technologies. This is a critical, high-impact engineering position, requiring expertise across both backend and frontend components of our data acquisition stack. Responsibilities Take ownership of and lead projects focused on developing large-scale web crawlers, ingestion pipelines, and data processing systems. Build, maintain, and optimize core backend and frontend components for crawler services, including storage, retrieval, and UI dashboards for data management. Collaborate closely with Search and Infrastructure teams to ensure the reliable, high-quality ingestion and processing of billions of web pages. Architect and implement fullstack features and scalable distributed systems that handle high-load and real-time data operations. Rapidly iterate, experiment with novel approaches, and continuously enhance system performance, usability, and reliability. Qualifications Minimum of 5 years of software development experience, with strong knowledge of data structures and algorithms in at least one of the following languages: Python, C++, Rust, or Go. Experience with large-scale web crawlers is highly desirable. Proven experience building, deploying, and optimizing high-load, distributed, and hardware-adjacent services. Deep understanding of cloud infrastructure, with hands-on experience in Kubernetes (K8s) and AWS. Demonstrated passion for writing clean, efficient, and scalable systems.

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Perplexity is looking for a highly skilled Senior or Expert Systems Engineer to join our Search Core team. This role is critical to building next-generation search products and technologies. You will help drive key decisions around the architecture, design, and implementation of foundational components in our technical stack. Responsibilities Design and build core search engine components, including indexing pipelines, retrieval algorithms, and ranking systems that operate at the scale of billions of pages Develop streaming and batch data processing systems for search index construction in a high-load environment Push the limits of hardware performance through low-level optimizations and systems-level tuning Tackle challenges in multithreading, concurrency, and system-level optimization Qualifications 3+ years of hands-on experience in systems programming (Rust, C++, C, or similar) Ownership of full project lifecycle — you don't just write a fast inner loop, you care about how the system is built, deployed, operated, and scaled in production Knowledge of Python or other scripting languages Passion for writing clean, efficient, and scalable systems-level code Strong knowledge of algorithms and data structures, and the ability to apply them effectively Deep understanding of multithreading, including various approaches, challenges, and trade-offs Experience building high-load, distributed, and hardware-adjacent services Solid understanding of Linux internals (syscalls, networking stack, memory model, kernel tuning) Familiarity with low-level optimization techniques (memory management, cache efficiency, SIMD, profiling) Preferred Qualifications Experience developing core components of search engines, databases, or information retrieval systems Understanding of search fundamentals: indexing, query parsing, ranking, and relevance Experience with trading systems or other latency-sensitive real-time systems Familiarity with cloud services, Kubernetes, and AWS infrastructure

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