NVIDIA is seeking a Senior Software Engineer to help us develop distributed storage services for AI/ML. In this role you will work closely with the broader NVIDIA team to design and build a reliable, scalable, and efficient storage-as-a-service tailored to AI applications that can be deployed anywhere and scale without limitations. This service supports the whole NVIDIA critical business from graphics drivers to autonomous vehicles to deep learning frameworks. To achieve this goal, we are looking for an engineer with a deep understanding of distributed systems, outstanding design skills, and a track record in building and delivering large-scale distributed services. What you will be doing: Leading the overall architecture and design of our distributed storage service optimized for AI/ML Develop and maintain distributed, robust and scalable Go programs deployed to state of the art open-source ecosystems, including Kubernetes. Develop and maintain user-space applications, containers, Go-bindings, and CLI tools. Building features for a distributed storage service to enhance availability and reliability for large-scale deployments Engaging and collaborating with NVIDIA Research, Computing, Product teams, cross-functional teams, and external customers to deliver Cloud services. Automating distributed storage service end-to-end, including deployment, management, and monitoring What we need to see: Bachelorβs of Science in Computer Science, or related field (or equivalent experience) with 8+ years of industry experience Strong background in developing distributed systems involving Golang, Kubernetes, and Cloud Service Provider integrations Strong track record of delivering distributed services in a variety of distributed computing environments Experience in i
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Software Development Manager Fullstack in United States
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NVIDIA has transformed computer graphics, PC gaming, and accelerated computing for more than 25 years through exceptional technology and the people who build it. In semiconductor manufacturing, our role is to enable the ecosystem, not compete within it. We partner with fabs, equipment manufacturers, and software providers to make inspection, metrology, and manufacturing intelligence dramatically faster on the NVIDIA platform. Our team builds the software that makes this possible: models, adaptation and evaluation workflows, and deployable inference capabilities that partners integrate into their own tools. We work in environments where labeled data is limited and proprietary, distributions shift across tools and fabs, production budgets are tight, and software must operate inside air-gapped facilities. Weβre seeking a Principal Systems Software Engineer for Semiconductor Inspection in Santa Clara. This is a hands-on architect role: you will define the approach, build it, evaluate it, and demonstrate the results. You will work across computer vision, time-series modeling, multimodal AI, anomaly detection, model adaptation, evaluation, and production inference. Success means technology that a fab or equipment vendor can integrate, operate, and trustβnot only a successful internal demonstration. What youβll be doing: Define and prototype AI system architectures spanning optical and e-beam inspection, wafer and mask inspection, metrology, defect review, equipment signals, and process data. Advance world foundation model capabilities for semiconductor manufacturing, including vision, time-series and multimodal representation learning, model adaptation, domain transfer, and data-scarce defect understanding. Develop workflows for defect detection, classification, localization, segmentation, nuisance filtering, ADC, AD
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