Experienced Simulation Software Engineer - Training Systems Company: The Boeing Company The Boeing Company is looking for an Experienced Simulation Software Engineer - Training Systems to join our Government Vehicle Health Management Systems (GVHMS) team in Hazelwood, MO . The Government Training Team develops innovative simulation software solutions that advance pilot readiness and mission success. This Software Engineer role involves designing, architecting, and developing simulation models, virtual environments, and frameworks, while collaborating with stakeholders to optimize overall simulation performance. Responsibilities include simulation validation, integration, and modernization of legacy software within a secure Agile development environment. The role requires strong expertise in C++, with additional knowledge of Python, containerization, and cloud-based technologies. Familiarity with emerging software engineering methods and prior aviation or engineering experience are highly valued for contributing to this fast-paced, mission-focused team. At The Boeing Company, we innovate and collaborate to make the world a better place. From the seabed to outer space, you can contribute to work that matters. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us. Position Responsibilities: Designs, architects, and develops simulation models, simulation visualizations, virtual environments/platforms, and frameworks to enhance test performance, safety, and durability of software and hardware throughout the entire product lifecycle Partners with stakeholders to identify simulation r
Jobs in United States
System Verification Co Design Engineer in United States
4,976 active opportunities · Updated October 2026
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Explore current system verification co design engineer jobs across United States. Filter by work mode, employment type, experience, department, date posted and distance.
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world. At NVIDIA, as a Principal Rack Scale Systems Infrastructure Engineer, you will build and guide the development of software systems. These systems support our upcoming rack-scale infrastructure products and services. This exceptional role sits where software meets hardware. You will work on control planes, state machines, orchestration systems, firmware, OS lifecycle, and networking fabrics. Your task is to compose infrastructure-as-a-service control plane software that converts complex rack-scale hardware into dependable, manageable, and programmable infrastructure for NVIDIA, partners, and leading cloud and enterprise clients globally. What You Will Be Doing: Define the complete software architecture for rack-scale infrastructure products and services, covering control plane services, infrastructure management, firmware, operating systems, kernel drivers, networking fabrics, accelerator software, and user-mode manageability software. Use Kubernetes and cloud-native primitives as an infrastructure fabric when appropriate. This includes controllers, operators, reconciliation loops, and open source components. These components can operate safely at rack and fleet scale. Build open source infrastructure software that can b
Senior Mechanical Engineer – Utilities & Environmental Systems — United States - Massachusetts - Andover. Apply via Workday.
From $196.8K/yr
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Sr. Studio Software Engineer for Roblox Studio Platform, you will be a key contributor to the evolution of Roblox Studio, the primary IDE for making massive multiplayer online games on the Roblox platform. Studio provides the mission-critical tools for 3D modeling, animation, and the complete SDLC for millions of developers. We are looking for engineers who thrive on an adventure into the unknown and have experience across various systems, Operating Systems, Game Engines, and Application Frameworks. You’ll tackle projects involving: Core User Features: Architecting application frameworks, windowing systems, and code generation. “AI Native” Features: Pioneering scalable systems that extend to complex, agentic use cases. Foundational Architecture: Driving OS integration, extensibility, and customizability at the deepest levels. Central Backend Systems: Engineering the infrastructure to power a consistent, high-performance UX. Design Evolution: Collaborating with UX designers to translate Studio into a modern, consistent design language. You Will: Design and execute the technical direction to drive the future extensibility and adaptability of the application. Own and deliver complex techn
Astrodynamics Engineer (Lead/Senior) - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Material Project Manager – Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Material Project Manager – Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Project Management Specialist - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Products Design Engineer (Associate) - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Autonomy Engineer (Mid Career) - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Spacecraft Mechanical Engineer (Experienced) - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Product EGSE Design Engineer - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Supply Reliability Engineer - Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
Ground Software Engineering Manager -Millennium Space Systems — USA - El Segundo, CA. Apply via Workday.
From $295.3K/yr
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Who We Are: Shape the future of Roblox’s virtual economy. The Economy ML team is building the machine learning backbone that powers Roblox’s Marketplace, Developer Monetization, and Payments ecosystems. From intelligent pricing and personalized storefronts to dynamic layout optimization and avatar understanding, we’re reimagining how the Roblox economy drives user engagement, monetization, and creator success at scale. As a Principal Software Engineer (Data Systems) , you will architect, build and deploy high-scale, reliable real-time and batch data systems for personalization, search and recommendation across various product surfaces in Marketplace, Developer Monetization and Payments. You will be involved in key data projects from architecting event taxonomies and logging interfaces to real-time feature serving across multiple search and recommendation surfaces. What You’ll Do Act as data engineering lead for Economy ML, setting standards for batch vs streaming feature pipelines, table design, observability, and documentation used across the Economy group. Work as a hands-on contributor on our data systems to power content recommendation, search and personalization across Economy product
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