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ActiveSeen 1mo ago

Staff Software Engineer, Graphics

VSCO·📍 San Francisco, California, United States

Employment

Full-Time

Work mode

On-site

Experience

10+ years

Salary

$260K – $290K/yr

Pay vs market · Near median

This job's pay ($275,000 a year at the midpoint) is higher than about 55% of 584 salary-listed Software Engineer jobs in San Francisco in the last 12 months; their median is $263,000.

Salary data →

Role overview

Job description

About VSCO For years, we've helped photographers create their work. Now we're building what comes next. VSCO exists for photographers. Not as a side feature, not as an afterthought, but as the whole point. We build the connected system photographers rely on, and we've spent over a decade earning the trust of a global creative community that takes the craft seriously. Photography is at an inflection point. AI is reshaping what's possible for creative work, and that's where our mission shines. VSCO is building the full photographer's workflow: from creating and editing your work, to delivering it to clients, to running your business. All of it built thoughtfully, with photographers leading the way. We believe the future of photography tools creates more space for creativity, handling the busy work so photographers can focus on the craft. If you care about craft, community, and what technology can unlock for creative people, this is the work. We're a mission-driven and focused company where your work ships quickly, is meaningful, and reaches tens of millions of people worldwide. You'll have a real say in what we build and how we build it. We hire people who don't wait to be asked, naturally connect the dots, care about the quality of what they ship, and believe the best outcomes come from building together. About The Role VSCO is hiring a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and the path it takes into Studio Pro on iOS and macOS. This is a critical technical leader. You will deepen a stack that is already in customers’ hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers. You will also lead company-wide engineering mentorship and force-multiplication — tools, workflows, and AI-assisted development that make the rest of the team more effective. In This Role, You Will Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth) Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack) Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers’ hands. Qualifications 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system Deep GPU/rendering experience: pipelines, shaders, color, and memory — not just “used a graphics API” Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent) Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred Experience working 0→1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change Experience mentoring other Senior engineers to grow into Staff-level leaders AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed Nice to have wgpu, WebGPU, or WASM Native bridges (UniFFI, JNI, Nitro, or similar) and React Native Photographic imaging: RAW, color management, LUTs, film emulation On-device or cloud ML in a creative-tools context (segmentation, style transfer) Compensation The base salary for this position will vary based on several factors, such as relevant experience, location and your approved internal leveling assessed during the interview process. The base salary range for this role is $260,000 - $290,000. Salary is one component of our total compensation package. This position also qualifies for equity (i.e. stock options) and is eligible for discretionary bonuses based on performance. The benefits available for this position include flexible time off, a 401K retirement plan, insurance (medical, dental, vision, life/AD&D, short and long term disability), and 11 paid holidays. We also provide paid sick time as required by state and local law. Additional benefits and perks contained in our standard employee benefits package are also offered for this position.

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About this listing

  • Source: VSCO's official careers site · still listed there on 9 Nov 2026
  • First seen by Jobiba 18 Sept 2026

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Role market pulse

How Software Engineer demand looks in United States

83/100 · hot

Live jobs

3,480

Posted 30d

2,581

30d movement

+469.8%

Remote share

26.1%

Salary listed

83.7%

Salary trend 1Y

Not enough history

What they are looking for

Skills & requirements

Department · Engineering

Hiring company

VSCO

Technology

Capture and edit photos with professional apps, find your community, and manage your photography business. All in one powerful place.

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