Job Details: Job Description: Contributes to module process development, process integration flows, and equipment configuration for manufacturing modules. Supports yield improvement initiatives by analyzing defect data, conducting experiments, and assisting in risk assessments. Electrcial characterization of transistors and analysis of data to help yield or improved process conditions. Collaborates with engineering teams to optimize metrology strategies and troubleshoot process flow issues. Contributes to continuous improvement efforts in high volume manufacturing environments. As an intern, learns and applies knowledge, builds skills, and explores future career opportunities through hands on experience and projects that support Intel business goals in a collaborative environment Qualifications: You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum qualifications and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your schoolwork, classes, research, relevant previous job, and/or internship experiences. Minimum qualifications: Must be pursuing a PhD degree in a hard science discipline such as Electrical Engineering, Physics, Materials Science.
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Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition. From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more! Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level. Join us and be part of the play! Role Overview We are looking for a versatile and experienced Senior Concept Artist to join our production team. You will be responsible for creating high-quality 2D art assets—ranging from character concepts and environmental backgrounds to fully integrated UI layouts in Unity. The ideal candidate blends artistic talent with a practical understanding of engine implementation and mobile/web game production pipelines. What You'll Do: 2D Art Production: Design and render high-quality 2D character artwork, props, UI elements, and background environments (BGs) tailored to project visual styles. UI Integration & Workflows: Slice, optimize, and organize UI assets for engine readiness. Build and test responsive UI layouts within Unity to ensure visual integrity across multiple device aspect ratios. Asset Management:
What you’ll do Own the tissue-class segmentation and labeling models for the ultrasound CT clinical analysis layer, and the pipelines that make them trainable and verifiable. Retune across 2D per-slice, 3D volumetric, and 2D×3D fusion as reconstructed image inputs are continuously updated, and clinical indications for use expand. Define training/evaluation pipelines, datasets, and metrics from the ground up or from open source; map model behavior to user needs and design requirements. Work with data labeling contractors, expert clinicians, and our internal cloud/data teams on labeling specs, QC, and dataset versioning. Help productionize models into a versioned, HIPAA-bound analysis service: reproducible/low-latency inference, per-prediction confidence, drift monitoring, and safe fallbacks. What we’re looking for Strong applied ML experience with a track record of developing new models — architecting, training, and evaluating from scratch as well as benchmarking against existing models. Experience with image segmentation (semantic/instance, 2D and ideally 3D/volumetric) and the modeling and training-data choices that make it robust across diverse patient anatomy. Comfortable moving fluidly between open-ended research iteration and producing quantifiable, testable models. Fluent in modern deep-learning tooling (e.g., PyTorch) and current development practices. Comfortable working under design controls, where model changes carry documentation and verification weight. Useful experience Image segmentation and label generation with modern architectures (U-Net / nnU-Net, 3D U-Net, transformer-based and promptable segmentation like SAM), including the geometry that ties voxel- and mesh-level predictions back to a coordinate frame. Learning under limited or noisy supervision: self-supervised / semi-supervised methods (masked autoencoders, contrastive pretraining like DINO/SimCLR), active learning, weak labels, and simulation-driven pretraining. Hands-on experience with data
Full-time Project Architect to work on Concepts, Working Details, 2D / 3D designs for Architecture and Interiors Projects. Responsibilities : • Developing design concepts, 3Ds and Renderings. • Developing Design Details, GFC drawings for execution. • Site visits as and when reqd (Once a month) • Involve in client presentations Share Resume and Portfolio link to Email:
Job Requisition ID # 26WD97119 Ingénieur logiciel principal, Plateforme de visualisation English translation to follow!/La traduction en anglais suivra! Présentation du poste La plateforme de visualisation d'Autodesk offre des expériences de visualisation 2D et 3D hautement performantes pour l'ensemble de notre gamme de produits. En tant qu'ingénieur logiciel principal, vous définirez et piloterez l'orientation technique de l'écosystème de visualisation et des flux de travail des produits, en façonnant l'architecture, les capacités de la plateforme et les pratiques d'ingénierie au sein de plusieurs équipes. Vous serez amené(e) à traiter des problèmes hautement complexes et ambigus qui s’étendent sur plusieurs systèmes, domaines et organisations. Vous devrez identifier et définir les opportunités à fort impact, coordonner les parties prenantes et diriger la mise en œuvre inter-équipes. La réussite à ce poste se mesure à votre capacité à générer un impact au sein de plusieurs équipes et à faire évoluer les capacités au niveau de la plateforme afin de soutenir l’écosystème dans son ensemble. Ce poste combine une expertise technique approfondie et un leadership technique stratégique, garantissant des solutions évolutives, performantes et extensibles qui répondent aux besoins actuels et futurs des produits. Si vous êtes un leader technique enthousiaste, désireux de travailler sur des applications SaaS complexes et à fort impact, et que vous appréciez de travailler au sein d’une équipe dynamique et dynamique utilisant des technologies de pointe, nous serions ravis de vous
This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games. ESSENTIAL FUNCTIONS AND RESPONSIBILITIES Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics. Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. Creates FX shaders with node-based shader networks. Creates simple geometry and UV sets. Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis Optimizes FX for framerate and memory. Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine. Understands and adds to the overall art style of game. Orchestrates FX events involving layering and timing of different FX to create a believable scene. Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. Other duties may be assigned Reasoning Ability : Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. Computer Skills : Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual e
Our vision is to transform how the world uses information to enrich life for all. Join an inclusive team passionate about one thing: using their expertise in the relentless pursuit of innovation for customers and partners. The solutions we build help make everything from virtual reality experiences to breakthroughs in neural networks possible. We do it all while committing to integrity, sustainability, and giving back to our communities. Because doing so can fuel the very innovation we are pursuing. Job Responsibilities Perform electrical and physical failure analysis for device anomalies, customer returns, and qualification failures. Apply advanced FA tools including FIB/EDX, SEM, Ion Millers, CSAM, 2D/3D X-ray, Emmi systems, micro-prober and bench tester. Analyze test data failures using Bash/Python scripting in a Unix environment. Analyze electrical signatures and physical defects to resolve failure mechanisms. Collaborate with process owners and Product teams to drive improvement actions. Develop and implement new FA techniques to reduce turnaround time and enhance accuracy. Drive continuous improvement initiatives and embrace standards for FA workflows. Ensure strict consistency to lab safety protocols and chemical handling guidelines. Maintain +6S standards in the FA lab. Prepare detailed FA reports and maintain accurate records for traceability. Present findings to requestors, MRB and multi-functional teams. Provide guidance to FA technicians and lead workload distribution. Work closely with vendors for tool upgrades and capability improvements. Utilize AI-enabled tools and digital
The Mapping Web team builds the geospatial visualization tools that enable Zoox engineers to understand and reason about the robot’s world. The team develops internal map visualization libraries that power rendering across a wide range of applications. We are seeking a Senior Software Engineer to own and advance these core libraries. This person will extend rendering capabilities, strengthen the underlying architecture, and create scalable foundations that other engineering teams can build upon. Deep, hands-on experience with map and geospatial visualization is required for this role. In this role, you will: Own and extend our deck.gl-based map visualization library. Design and deliver new 2D and 3D rendering capabilities for geospatial data, road networks, lane geometry, and our proprietary road network structures. Partner with teams such as Cartography and Simulation to translate their visualization needs into scalable features. Improve rendering performance for large, complex map datasets. Elevate code quality, documentation, and test coverage while mentoring engineers on geospatial rendering and React/deck.gl patterns. Qualifications Bachelor’s degree or higher in Computer Science or a related field, or equivalent practical experience. 5+ years of professional software engineering experience, with strong expertise in React, modern TypeScript and Python. Hands-on experience with deck.gl, Mapbox GL, MapLibre, or a comparable WebGL-based mapping or 3D visualization library. Strong knowledge of geospatial data concepts, including coordinate systems, tiling, and vector and raster rendering. Experience designing and maintaining libraries or platforms used by other engineering teams, with a strong focus on correctness, modularity, testability, and code quality. </div
Our vision is to transform how the world uses information to enrich life for all. Join an inclusive team passionate about one thing: using their expertise in the relentless pursuit of innovation for customers and partners. The solutions we build help make everything from virtual reality experiences to breakthroughs in neural networks possible. We do it all while committing to integrity, sustainability, and giving back to our communities. Because doing so can fuel the very innovation we are pursuing. Job Responsibilities Perform electrical and physical failure analysis for device anomalies, customer returns, and qualification failures. Apply advanced FA tools including FIB/EDX, SEM, Ion Millers, CSAM, 2D/3D X-ray, Emmi systems, micro-prober and bench tester. Analyze test data failures using Bash/Python scripting in a Unix environment. Analyze electrical signatures and physical defects to resolve failure mechanisms. Collaborate with process owners and Product teams to drive improvement actions. Develop and implement new FA techniques to reduce turnaround time and enhance accuracy. Drive continuous improvement initiatives and embrace standards for FA workflows. Ensure strict consistency to lab safety protocols and chemical handling guidelines. Maintain +6S standards in the FA lab. Prepare detailed FA reports and maintain accurate records for traceability. Present findings to requestors, MRB and multi-functional teams. Provide guidance to FA technicians and lead workload distribution. Work closely with vendors for tool upgrades and capability improvements. Utilize AI-enabled tools and digital solutions to accelerate failure analysis investigations, improve problem-solving efficiency,
About the role Sana Biotechnology is growing, and we are hiring new team members who believe in the potential of engineered cells as medicines, who want to challenge the status quo, and who lead with the desire to work on novel ideas. You will join the Beta Islet Team at the Cambridge location to optimize 3D expansion and differentiation in stem cell (SC)-islet differentiation. As a Senior Scientist, you will execute optimization experiments critical to scaling up our differentiation process. The ideal candidate should have ample experience handling bioreactors and performing directed PSC differentiation in 3D. The ability to work in a highly collaborative environment and learn from each other will be essential to your success. What you’ll do Execute routine 2D and 3D PSC expansion, passaging and directed SC-islet differentiation Design optimization experiments with the goal to achieve a highly scalable and robust 3D SC-islet differentiation process that is compliant to manufacturing standards Optimize the differentiation protocol to achieve highly pure on-target populations Hands-on experience with closed systems (tube welder, sealer, single-use assemblies) Expertise in controlled bioreactor setup, operation, automation, and process control (DO, pH, perfusion, agitation) Collaborate and communicate findings with other team members Maintain excellent scientific documentation and contribute to SOP development Assure compliance with all relevant lab safety and biosafety regulations Demonstrate Sana’s core values and the attributes that support these core values (Lead from every seat, Thrive as a team, Make it happen) Engage in crucial conversations by providing and receiving feedback supporting the growth and development of team member Demonstrate ability to engage and effectively influence team members across multidisciplinary teams while prioritizing multiple projects and meeting deadlines Drive curiosity, scientific rigor, and excellent problem-solving skill
Archer is an aerospace company based in San Jose, California building an all-electric vertical takeoff and landing aircraft with a mission to advance the benefits of sustainable air mobility. We are designing, manufacturing, and operating an all-electric aircraft that can carry four passengers while producing minimal noise. Our sights are set high and our problems are hard, and we believe that diversity in the workplace is what makes us smarter, drives better insights, and will ultimately lift us all to success. We are dedicated to cultivating an equitable and inclusive environment that embraces our differences, and supports and celebrates all of our team members. Responsibilities: Own the design of rotor and control system components or subsystems Create 3D models of aircraft components, to include both metallic and composite structures Create 2D drawings of structures to support manufacturing and procurement, to include geometric dimensioning and tolerancing Perform tolerance stack-ups of assemblies to ensure fit and performance Perform load calculation and motion studies on a swashplate control system Generate bill of materials as required for the program and ensure accuracy Release drawings, models, and documentation through configuration management tools Set up program architecture for drawing management and release Ensure any designs comply with company specifications and meet programs requirements Perform design reviews, provide technical input related to rotor systems, and participate in drawing release process Establish and enforce best practices for critical aerospace components Support program needs for conceptual design layouts and trade studies Qualifications: Required: Bachelor’s degree in aerospace engineering, mechanical engineering, or related field 5+ years of experience in design of aircraft dynamic systems Ability to read engineering drawings and interpret CAD models Strong foundation in GD&T and ASME Y14.5 standards Ability to perform tolera
Archer is an aerospace company based in San Jose, California building an all-electric vertical takeoff and landing aircraft with a mission to advance the benefits of sustainable air mobility. We are designing, manufacturing, and operating an all-electric aircraft that can carry four passengers while producing minimal noise. Our sights are set high and our problems are hard, and we believe that diversity in the workplace is what makes us smarter, drives better insights, and will ultimately lift us all to success. We are dedicated to cultivating an equitable and inclusive environment that embraces our differences, and supports and celebrates all of our team members. Responsibilities: Lead the design of a new all composite rotor blade Create 3D models of composite parts Generate laminate definitions for composite components Create 2D drawings of components to support manufacturing and procurement, to include geometric dimensioning and tolerancing Perform tolerance stack-ups of assemblies to ensure fit and performance Generate bill of materials as required for the program and ensure accuracy Release drawings, models, and documentation through configuration management tools Set up program architecture for drawing management and release Ensure any designs comply with company specifications and meet programs requirements Perform design reviews, provide technical input related to dynamic systems, and participate in drawing release process Establish and enforce best practices for critical aerospace components Support program needs for conceptual design layouts and trade studies Qualifications: Required: Bachelor’s degree in aerospace engineering, mechanical engineering, or related field 6+ years of experience in design of aircraft dynamic systems and composite structures Ability to read engineering drawings and interpret CAD models Strong foundation in GD&T and ASME Y14.5 standards Ability to perform tolerance stack-ups Understanding of common aerospace materials and fab
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working in close collaboration with 2D Concept artists to create great games played by millions of mobile gamers Desired skills and experiences Over 4 years of experience in the gaming industry, including at least 2 years in casual games Excellent command of 3D tools, especially of Autodesk Maya (familiarity with Blender, ZBrush, Substance, Mudbox, SketchUp would be a plus) Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working in close collaboration with 2D Concept artists to create great games played by millions of mobile gamers Desired skills and experiences Excellent command of 3D tools, especially of Autodesk Maya (familiarity with Blender, ZBrush, Substance, Mudbox, SketchUp would be a plus) Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games. ESSENTIAL FUNCTIONS AND RESPONSIBILITIES Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics. Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. Creates FX shaders with node-based shader networks. Creates simple geometry and UV sets. Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis Optimizes FX for framerate and memory. Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine. Understands and adds to the overall art style of game. Orchestrates FX events involving layering and timing of different FX to create a believable scene. Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. Other duties may be assigned Reasoning Ability : Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. Computer Skills : Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual e
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