About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working closely with Marketing Artists and Growth Managers to create engaging animated marketing visuals for millions of mobile players Desired skills and experiences Experience with 3D software, preferably Blender, or Maya as a second option Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how”. Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
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A World-Changing Company Palantir builds the world’s leading software for data-driven decisions and operations. By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more. The Role As a Software Developer in Palantir’s Mixed Reality Group (MRG), you will join a Tier 1 team of researchers, 3D artists, immersive UX designers, and cross-discipline engineers to bring the most exquisite software of our time to the factory floor, the battlefield, and the briefing room. You will collaborate with customers, operators, MR designers, and Forward Deployed Engineers to deliver force-multiplying apps that exceed tomorrow’s requirements today. Further, you will work on high-impact, mission-critical flows in both 3D mixed reality and 2D end-user devices while fielding performance-sensitive infrastructure for bespoke next-generation mixed reality hardware, sensors, and data platforms. Core Responsibilities Architect, develop, debug, document, and deploy performant high-FPS Mixed Reality applications Invent and improve novel techniques in immersive user experiences Deliver excellent products that command confidence and delight our users Rapidly develop prototypes and deployable code in augmented reality, virtual reality, and other immersive 2D and 3D user experiences Creating performant, power-efficient apps for mobile and embedded devices Leveraging modern application building paradigms, using PaaS and IaaS for GPU rendering, scaling, and clustering Technologies We Use Unity C#, Java, TypeScript, Rust, Go, C/C++ Android tools (Android Studio, adb, etc.) What We Value Attentiveness to customer needs Tracking and executing multiple tasks in parallel, pivoting rapidly based on customer and business needs Dogged determination to develop reliable prod
About us We were founded in 2017 with the motivation to reach people globally by giving them unique and unforgettable experiences with disruptive products. Our games have reached over 3.5 billion people. This could only be done by gathering exceptional talent and creating a culture to enhance team spirit and creativity. We are looking for passionate teammates to join our team! What you’ll be doing Creating clean, high quality 3D assets (e.g. environments, props, VFX, animation) Creating texture and UV maps Creating environmental concept models and plans Working in close collaboration with 2D Concept artists to create great games played by millions of mobile gamers Desired skills and experiences Excellent command of 3D tools, especially of Autodesk Maya (familiarity with Blender, ZBrush, Substance, Mudbox, SketchUp would be a plus) Excellent command of Adobe Creative Suite Solid knowledge of modeling, lightning, color and composition Passion for Match Villains and mobile puzzle games in general What makes our team so unique Feedback and transparency are at the heart of everything we do Exceptional and passionate people/team members Every idea counts Never-ending learning We never stop asking the questions “why” and “how” Our Perks Team events and trips Great food On-site gym Full health benefits Compensation for paid military service Relocation support Good Job Games Coin Program that lets you have unforgettable experiences (e.g. Going on a cruise trip to Norway or seeing the Northern Lights) This is an on-site role in Istanbul, Sarıyer. We do not offer a fully-remote working option.
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. Position Summary The Associate Digital Producer is responsible for managing the end-to-end production of digital-first visual assets, including CGI renders, generative AI content, and derivative creative executions. This role oversees a small team of digital creatives to deliver high-quality, scalable content that supports global brand and eCommerce initiatives. Reporting to the Creative Producer, the Associate Digital Producer partners closely with Creative, Photo/Video Production, and Marketing teams to ensure assets are delivered efficiently, on time, and aligned with brand standards. This role focuses on execution, workflow management, and team coordination, while supporting the evolution of digital production capabilities. Responsibilities Own digital production projects end-to-end, serving as the day-to-day point of contact for Creative, Production, and key stakeholders Plan work from creative briefs, defining scope, timelines, and deliverables, and aligning priorities to business and eCommerce needs Manage and prioritize day-to-day workflow for a project group of 4–6 digital creatives (CGI artists, designers, AI artists) Oversee creation of digital-first assets (CGI renders, generative AI imagery, and derivative executions from photo/video) Track progress, manage dependencies, and drive on-time delivery across concurrent projects Coordinate reviews and approvals, incorporating feedback efficiently while maintaining brand standards and quality Ensure proper organization, version control, and final delivery of assets;
Our mission at Duolingo is to develop the best education in the world and make it universally available. It’s a big mission, and that’s where you come in! At Duolingo, you’ll join a team that cares about educating our users, experimenting with big ideas, making fact-based decisions, and finding innovative solutions to complex problems. You’ll have limitless learning opportunities and daily collaborations with world-class minds — while doing work that’s both meaningful and fun. Join our life-changing mission to develop education for our half a billion (and growing!) learners around the world. Read our blog to learn more. About the role... Application Deadline: Nov 5, 2026 Note: A portfolio is required to apply for this position. 🧠 You will... Work independently and in small groups to complete challenging illustration projects. Develop your technical skills through hands-on training, workshops, and lectures from Duolingo artists. Receive coaching and mentorship from a Duolingo Studio Artist. Partner with others who share a passion for making the best education universally available. ✅ You have... Currently pursuing a Bachelor’s degree in Illustration, or a related creative field with an expected graduation date of Fall 2027 or Spring/Summer 2028 Experience illustrating in creative software such as Figma, Photoshop, or other comparable software Available for a full-time 12-week internship from May to August. Must have a portfolio of relevant projects to be considered for application. ⭐ Exceptional candidates will have... A GPA of 3.5+ A Duolingo streak ❤️ Why you'll love working here... Language learning opportunities Catered in-house lunches and breakfast Company-wide Hackathon PTO and company holidays Frequent company-wide dinners, monthly celebrations, social clubs, and so much more! Connect with your recruiter on the benefits for interns at Duolingo! Hourly Range for this internship is: $39 — $41 USD
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Engineer on the Collaboration team, you will design and build the services that let creators work together, and increasingly, that let AI agents work alongside them. One of the areas is our flagship Team Create product, which enables creators to collaborate in real time with friends and coworkers. Just as important is the Creation Platform underneath it: the APIs and services that power external agents through MCP, along with Build on Roblox and other agentic products. You will be solving problems in scale, architecture, and design to build software that supports larger and better collaboration between teams of developers, artists, and the agents they bring into the loop. The ideal candidate has full-stack knowledge, experience on large-scale systems, enjoys solving complex software problems and has a passion for mentoring other engineers on the team. We believe collaboration, larger teams, and AI-assisted creation are the future of building one's imagination on Roblox, and you will be designing the platform that makes it possible. Join us in our mission to make collaborative development performant, social, and most of all fun. You Will: Help and understand the needs of the comm
Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more. Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters. The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment-to-moment gameplay. The ideal candidates are self-driven, highly technical, and extremely creative, with deep experience in leading and creating high quality 3rd person gameplay. We’re looking for designers who value game feel, player clarity, and high levels of polish in their work and are searching for highly collaborative development environment. ESSENTIAL FUNCTIONS AND RESPONSIBILITIE S Creative leadership and primary ownership of player character systems for one or more playable characters. Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance. Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems. Brings a focus on innovation, clarity, playability, and presentational polish to hero design work. Collaborates directly with Gameplay Programming a
Job Overview Are you passionate about crafting high-quality hard surface models and realistic vehicles for AAA games? Wargaming Kyiv is looking for a talented 3D Artist to join our team and bring legendary armored vehicles to life in famous titles created by Wargaming. If you have a keen eye for detail, mastery in modeling, and a deep understanding of vehicle design, we want to hear from you! What will you do? Create high-quality, photorealistic, and game-ready 3D models of armored vehicles, mechanical assets, props, and other hard-surface objects. Take assets through the full production pipeline, from high-poly modeling and detailing to low-poly, UVs, baking, texturing, optimization, and in-engine implementation. Work from blueprints, technical documentation, photographs, and real-world references to achieve a high level of accuracy and authenticity. Collaborate with artists and other development disciplines to ensure assets meet both visual and technical requirements. Continuously improve asset quality, workflows, and technical expertise while sharing knowledge with the team. What are we looking for? 3+ years of experience in the game development industry as a 3D Artist. Strong hard surface modeling skills, particularly in vehicle creation and mechanical structures. Expertise in high-poly and low-poly modeling, UV mapping, and normal map baking. Solid understanding of PBR texturing workflows and materials. Proficiency in Maya, Substance Painter, ZBrush, and Photoshop. Ability to work from technical documents, blueprints, and real-world references. What additional skills will help you stand out? Experience with Substance Designer, UVLayout, and Marvelous Designer. Hands-on experience with photogrammetry to enhance realism. Strong drawing or concepting skills to visualize ideas before modeling. Work mode Remote (from anywhere within Ukraine). This role isn't eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local mark
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years. Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada. The Role We are seeking an incredibly organized, logistics-driven Character Content Manager to ensure our Character Art pipeline runs efficiently. You do not need to be a formal people manager. Instead, your strength lies in world-class project management, pipeline optimization, and asset logistics . In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you ha
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. The New York Times is looking for an experienced, imaginative senior editor to lead Wesley Morris's weekly culture show, Cannonball, which debuted in 2025. This role is fundamentally about partnership: working closely with one of the great cultural critics of our time to keep developing the show and reaching new heights; and leading a small team of producers to translate Wesley's critical voice, instincts, and curiosity into a show that feels as engaging as it is intellectually sharp. The show's format is loose and conversational. Episodes are built around Wesley's exchanges with fellow critics, artists, and cultural figures; at their best they feel real, incisive, intimate, surprising, loose, unpredictable and crackling with on-the-fly cultural criticism. The senior editor will play a key role in refining this format, ensuring that each episode feels cohesive, dynamic, and fun while showcasing the distinct voice and authority that define Wesley's work. This job is for you if: you are a rigorous editor, a strong producer and an active, generative collaborator — someone who can listen as well as direct. You enjoy the give and take involved in challenging, sharpening, and expanding ideas in real time with a dynamic team. You know and have respect for Wesley's critical voice. You are an experienced and accomplished culture editor/writer/producer/thinker in your own right, someone with ideas about what's going on in the world of movies, TV, book
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. This is a hybrid role requiring three days a week in our Renton, WA office location. What You'll Do: Commission a high volume of artwork by identifying freelance illustrators, providing ongoing art direction, maintaining strong partner relationships, and delivering regular status updates to the Lead Art Director. Develop art direction skills through hands-on mentorship from Lead Art Directors, actively seeking and applying feedback while building confidence, creative judgment, and ownership. Apply foundational knowledge of artistic principles, with guidance and mentorship from Lead Art Directors, to source artwork that supports Dungeons & Dragons publishing schedules and brand standards. Collaborate closely with fellow Art Directors and cross-functional project partners, communicating content needs and project updates clearly while ensuring artwork remains aligned with the creative vision established by Lead Art Directors. What You’ll Bring: 1+ yr commercial art experience. A portfolio demonstrating creative vision with a cinematic lens. Strong communication skills and capable of giving and receiving feedback. High attention to detail and organization skills Knowledge of current fantasy illustration and modern print/press techniques and processes. Have an interest in discovering diverse, emerging artists Comfortable using Adobe Photoshop, proficient MS Office (Word, Excel, Powerpoint, Outlook). Nice to Have: Familiarity with accessibility standards in publishing or interactive storytelling. Knowledge of D&D’s tone, a
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. T Magazine is looking for a temporary deputy photo director with experience in print and digital storytelling. You will assign photography covering a wide array of subject matter and photographic genres including fashion, portraits, interiors, travel and still lifes. You have experience producing editorial photoshoots involving studios, set builds, hair and makeup, location scouting, casting, and wardrobe. You have strong knowledge of photographers around the world. This is a temporary in-office position based in New York and includes regular attendance in the office four days each week. There may be some flexibility to work remotely per your departmental guidance. Responsibilities : In partnership with the Director of Photography, produce photo shoots for all sections of the magazine and website including fashion, interiors, travel and still lifes. Source freelance photographers, producers, stylists, hair and makeup artists, set builders, prop designers, location scouts, casting agents, animal handlers, and fabricators for photo shoots. Handle several projects simultaneously that span the areas of fashion, travel, still life, interiors, portraits, and special packages. Manage photo editors working in photo research, art commissions and digital shoots. Maintain budgets and contracts for photo shoots; process and approve invoices for photo shoots in a timely manner. Partner with the Director of Photography to negotiate fees with vendors such
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for. T Magazine is looking for a temporary deputy photo director with experience in print and digital storytelling. You will assign photography covering a wide array of subject matter and photographic genres including fashion, portraits, interiors, travel and still lifes. You have experience producing editorial photoshoots involving studios, set builds, hair and makeup, location scouting, casting, and wardrobe. You have strong knowledge of photographers around the world. This is an in-office position based in New York and includes regular attendance in the office four days each week. There may be some flexibility to work remotely per your departmental guidance. Responsibilities : In partnership with the Director of Photography, produce photo shoots for all sections of the magazine and website including fashion, interiors, travel and still lifes. Source freelance photographers, producers, stylists, hair and makeup artists, set builders, prop designers, location scouts, casting agents, animal handlers, and fabricators for photo shoots. Handle several projects simultaneously that span the areas of fashion, travel, still life, interiors, portraits, and special packages. Manage photo editors working in photo research, art commissions and digital shoots. Maintain budgets and contracts for photo shoots; process and approve invoices for photo shoots in a timely manner. Partner with the Director of Photography to negotiate fees with vendors such as studio
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in! Are you excited by the possibilities of combining compelling design with innovative print techniques? The Magic TCG Studio is looking for an Art Director who is passionate about fantasy art, physical product design, and exploring how specialty print can bring extraordinary collectible cards to life. This is a tactical, hands-on role where you’ll explore visual treatments and card-frame designs while exploring how offset printing, specialty inks, materials, and finishes can become part of the creative expression. You’ll work closely with Production Artists and collaborate with creative, production, and manufacturing partners to turn creative ideas into exceptional collectible cards. What You'll Do: Bring ideas, curiosity, and a collaborative spirit to shape ideas as a team. Concept and pitch specialty print finishes, partnering with creatives and print suppliers to test and refine concepts into compelling, manufacturable cards. Provide Production Artists with clear creative direction and constructive feedback from concept through final execution. Bring an analytical eye to print-ready files, print separations, proofs, and physical samples to anticipate how builds will come together and ensure quality. Explore visual trends
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. What You'll Do: Commission a high volume of artwork by identifying freelance illustrators, providing ongoing art direction, maintaining strong partner relationships, and delivering regular status updates to the Lead Art Director and Producer. Apply a strong eye for detail and a solid understanding of artistic fundamentals to source and deliver high-quality artwork aligned with Dungeons & Dragons publishing schedules and brand standards. Collaborate with department leaders and participate in brainstorms focused on future Dungeons & Dragons creative initiatives and workflow/process improvements. Present updates to leadership by showcasing work and clearly contextualizing it within the broader visual strategy. What You’ll Bring: 2+ yrs commercial art experience. A portfolio demonstrating strong creative vision with a cinematic lens. Strong communication skills and capable of giving and receiving feedback. High attention to detail and organization skills Deep knowledge of current fantasy illustration market/talent and modern print/press techniques and processes. Have an interest in discovering diverse, emerging artists Adept in Adobe Photoshop, proficient MS Office (Word, Excel, Powerpoint, Outlook). Nice to Have: Familiarity with accessibility standards in publishing or interactive storytelling. Knowledge of D&D’s tone, audience, and content structure, or similar genre entertainment brands. Comfortable working across print, digital, and marketing platforms as needed. Love for entertainment, other TTRPG brands, and explori
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