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Gameplay Engineer Jobs

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Dappsfirm delivers advanced Color Prediction Software Development solutions for entrepreneurs seeking a feature-rich gaming platform at minimal cost and quick deployment. Our software includes AI-powered analytics, RNG-based fair gameplay, real-time result generation, multi-wallet integration, instant payouts, referral and bonus systems, customizable admin dashboards, multilingual support, anti-fraud protection, blockchain-ready transactions, and live leaderboards. Designed for scalability, security, and user engagement, Dappsfirm provides high-performance color prediction software tailored to modern gaming market demands with seamless cross-platform compatibility. contact us Today & Book a Free Demo Instant Reach Experts: FreeDemo-https://www.dappsfirm.com/colour-prediction-software-development mail - [email protected] call / whatsapp - +919597355524 telegram- Dappsfirm

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Topgolf
📍 Bridgeville
5mo ago

Job Responsibilities Welcome and assist players with check-in and reservations. Provide information about the venue, gameplay, and promotions. Help with golf clubs and equipment. Ensure the cleanliness and organization of venue. Offer retail items to guests, and keep retail area stocked and organized. Respond promptly to guest inquiries and requests. Give guests game demonstrations and enforce safety guidelines. Critical Skills & Experience Requirements Excellent customer service and communication skills. Ability to work effectively in a team. Basic computer skills for reservations and check-in. Physical ability to lift and move golf bags and equipment. BENEFITS Free Play & 1/2 price food! Health, dental, vision, 401(k) playmaker match, free mental well-being platform – and that’s just for starters for those who qualify. View playmaker benefits here. ADA The above statements cover what are generally believed to be principal and essential functions of the job. Specific circumstances may allow or require some incumbents assigned to the job to perform a different combination of duties. EEO Statement Topgolf is a global sports and entertainment community and is committed to equal opportunity and is firmly committed to preventing discrimination and harassment, including sexual misconduct, based on legally protected diversity characteristics (such as race, color, religion, national origin, sex, age, disability, sexual orientation, gender identity or expression, family status, citizenship, genetic information and veteran status) in its application and hiring processes and

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7mo ago

Job Responsibilities Welcome and assist players with check-in and reservations. Provide information about the venue, gameplay, and promotions. Help with golf clubs and equipment. Ensure the cleanliness and organization of venue. Offer retail items to guests, and keep retail area stocked and organized. Respond promptly to guest inquiries and requests. Give guests game demonstrations and enforce safety guidelines. Critical Skills & Experience Requirements Excellent customer service and communication skills. Ability to work effectively in a team. Basic computer skills for reservations and check-in. Physical ability to lift and move golf bags and equipment. BENEFITS Free Play & 1/2 price food! Health, dental, vision, 401(k) playmaker match, free mental well-being platform – and that’s just for starters for those who qualify. View playmaker benefits here. ADA The above statements cover what are generally believed to be principal and essential functions of the job. Specific circumstances may allow or require some incumbents assigned to the job to perform a different combination of duties. EEO Statement Topgolf is a global sports and entertainment community and is committed to equal opportunity and is firmly committed to preventing discrimination and harassment, including sexual misconduct, based on legally protected diversity characteristics (such as race, color, religion, national origin, sex, age, disability, sexual orientation, gender identity or expression, family status, citizenship, genetic information and veteran status) in its application and hiring processes and

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Rejoignez-nous dans notre voyage et aidez-nous à collaborer à notre nouveau jeu : Blood Message. Le jeu se déroule dans la Chine historique et propose un style visuel réaliste ainsi qu'un gameplay de combat traditionnel authentique. Le projet utilise Unreal Engine 5 et est co-développé en collaboration entre Montréal et notre studio principal en Chine. Nous sommes un studio de co-développement de jeux vidéo basé à Montréal, au Canada, qui s'engage à offrir des expériences de jeu exceptionnelles. Notre équipe collabore étroitement avec notre siège social en Chine. Le poste est actuellement ouvert aux candidats de Montréal ou de Toronto. En tant que Chef d'équipe - Artiste de niveau , vous serez le fer de lance de la création, de la conception et de l'intégration de niveaux visuellement captivants et axés sur le gameplay. En étroite collaboration avec le directeur artistique en Chine, les concepteurs de niveaux et les équipes pluridisciplinaires, vous veillerez à ce que la vision artistique s'aligne sur l'authenticité culturelle, l'efficacité technique et l'excellence du gameplay, en créant des environnements immersifs qui trouveront un écho auprès des joueurs du monde entier. A quoi ressemblera ton quotidien : Leadership et vision artistiques : Collaborer avec le directeur artistique pour définir et mettre en œuvre la direction artistique des niveaux du jeu, en veillant à ce que les environnements soient visuellement saisissants, authentiques par rapport à la Chine historique et équilibrés par rapport aux fonctionnalités du jeu. Apporter des idées novatrices pour façonner le style visuel, en s'inspirant de l'histoire, de la culture, des films et de l'art chinois. Recherche et authenticité culturelle : Effectuer des recherches sur la géographie, l'architecture et les éléments culturels de la Chine historique afin de garantir l'authenticité de la conception des niveaux. Utilisez les documents de référence pour guider la licence artistique tout en conservant une

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Topgolf
📍 Chattanooga
12 days ago

What We’re Seeking Does hearing your favorite song make you spontaneously break out in dance? Does making someone else’s day special give you all the feels? Do you love waking up knowing no two days will look the same? If you answered yes, you’re the one we’ve been looking for! What’s In It for You • Cha-ching: Start pay for this role is $17.00 hour based on previous work experience • Benefits: Health, dental, vision, 401(k) with employer match, paid time off, free mental well-being platform—and that’s just for starters for those who qualify • Flexibility: Day, night, and weekend shifts available for both part-time and full-time seekers • Perks: FREE gameplay, discounted food and retail items, and free weekly chef-curated family meals • Career Growth: We don’t just say we offer career growth—we have countless examples of Playmakers who have skyrocketed within Topgolf • Lots of Fun: What else would you expect from a company that’s focused on the Unlimited Power of Play? What You’ll Need to Succeed as a Cook Resilient: You maintain a positive attitude, stay calm under pressure, and thrive in a popular, high-energy environment. Because being a grump is no fun. • Communicates Effectively: You collaborate well with teammates and contribute to a strong team environment—because teamwork makes the dream work. • Customer Focus: You’re passionate about delivering an exceptional Player experience and consistently look for ways to make every visit memorable. • Drives Results: You take initiative, stay engaged, and contribute to the team’s success in a busy environment where execution matters. • Experience (Preferred): Previous culinary experience is a plus, but not required—we all must start somewhere. What You Will Do in the Role Role and Interaction with Players: Prepare and cook delicious food items that exceed guest expectations, e

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Job Overview We’re excited to invite you to join the World of Warships team, where we focus on creating and evolving the UI design of our game. This role is open in our Belgrade and Nicosia offices, and we’d be happy to have you on board as we work together to create an engaging and seamless experience for our players. Reports to Team Lead What will you do? Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives What are we looking for? 2+ years of experience designing complex, intuitive user interfaces for games or interactive products Deep understanding of UX principles, interaction design, information architecture, and player behavior Ability to design scalable UI systems and establish reusable patterns and standards Experience using analytics, user research, and feedback to drive design decisions Ability to lead discussions, resolve design challenges, and influence cross-functional decisions Experience mentoring designers and supporting professional development of team members E

Job Overview We’re excited to invite you to join the World of Warship s team, where we focus on creating and evolving the UI design of our game. This role is open in our Belgrade and Nicosia offices, and we’d be happy to have you on board as we work together to create an engaging and seamless experience for our players. Reports to Team Lead What will you do? Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives What are we looking for? 2+ years of experience designing complex, intuitive user interfaces for games or interactive products Deep understanding of UX principles, interaction design, information architecture, and player behavior Ability to design scalable UI systems and establish reusable patterns and standards Experience using analytics, user research, and feedback to drive design decisions Ability to lead discussions, resolve design challenges, and influence cross-functional decisions Experience mentoring designers and supporting professional development of team members

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Insomniac Games
📍 Remote, United States• Remote• $148K – $222K/yr
19 days ago

Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more. Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters. The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment-to-moment gameplay. The ideal candidates are self-driven, highly technical, and extremely creative, with deep experience in leading and creating high quality 3rd person gameplay. We’re looking for designers who value game feel, player clarity, and high levels of polish in their work and are searching for highly collaborative development environment. ESSENTIAL FUNCTIONS AND RESPONSIBILITIE S Creative leadership and primary ownership of player character systems for one or more playable characters. Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance. Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems. Brings a focus on innovation, clarity, playability, and presentational polish to hero design work. Collaborates directly with Gameplay Programming a

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Insomniac Games
📍 Remote, United States• Remote• $75 – $85/hr
25 days ago

This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games. ESSENTIAL FUNCTIONS AND RESPONSIBILITIES Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements. Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics. Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. Creates FX shaders with node-based shader networks. Creates simple geometry and UV sets. Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis Optimizes FX for framerate and memory. Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine. Understands and adds to the overall art style of game. Orchestrates FX events involving layering and timing of different FX to create a believable scene. Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. Other duties may be assigned Reasoning Ability : Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. Computer Skills : Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual e

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Topgolf
📍 Ashburn
26 days ago

What We’re Seeking Does hearing your favorite song make you spontaneously break out in dance? Does making someone else’s day special give you all the feels? Do you love waking up knowing no two days will look the same? If you answered yes, you’re the one we’ve been looking for! We’re seeking fun-loving, dedicated, and caring team members for a variety of hourly positions who are fanatical about putting a smile on our Players’ and fellow Playmakers’ faces. What’s In It for You Cha-ching: Earn up to $20.00/hour based on previous work experience Benefits: Health, dental, vision, 401(k) with employer match, paid time off, free mental well-being platform—and that’s just for starters for those who qualify Flexibility: Day, night, and weekend shift available for both part-time and full-time seekers Perks: FREE gameplay, discounted food and retail items, and access to exclusive events Career Growth: We don’t just say we offer career growth—we have countless examples of Playmakers who have skyrocketed within the brand Lots of Fun: What else would you expect from a company that’s focused on the Unlimited Power of Play? What You’ll Need to Succeed as a Cook A Positive Attitude—Because being a grump is no fun! One Team Mentality—We believe “Teamwork makes the dream work” will never go out of style Player Focus—You obsess over making our Players’ experience the absolute best it can be Ability to Thrive in a Popular Environment—Keeping calm when things get busy is where you shine Previous Experience in Hospitality or Entertainment—A plus, but not required. We all start somewhere! What You Will Do in the Role Role and Interaction with Players: P

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Job Overview Wargaming is looking for an experienced Game Design Director to join the World of Warships team , reporting to the WoWS Franchise Director. World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community. As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and align creative direction with the product roadmap, player expectations, and business goals. What will you do? Drive the Game Design direction and translate the product strategy into clear gameplay priorities and quality standards. Define, communicate, and maintain the creative vision and experience pillars for World of Warships. Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision. Collaborate with Product Development and Publishing to align creative decisions with the product roadmap, audience strategy, and business goals. Review and validate major gameplay features, systems, content, and design deliverables. Balance creative ambition with scope, technology, timelines, player needs, and production realities. Us e player feedback, research, market insights, and product data to make design decisions. Represent the creative and Game Design vision to senior leadership, internal stakeholders, and external partne rs. Foster a collaborative culture that encourages innovation, accountability, and constructive feedback. What are we looking for? Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role.

Job Overview World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game. World of Warships: Legends game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas. What will you do? Design, implement, and balance new gameplay and content features for World of Warships Legends Partner with internal and external teams to execute development goals Work with the analytics team to optimize and improve day-to-day user behavior Create and support game design documentation What are we looking for? 2+ years of Game Design experience (ideally on console projects) Solid understanding of at least one game design area: good experience with moment-to-moment gameplay (3Cs, weapons, abilities, etc.) or session-to-session gameplay (economy, progression, customization, etc.) Positive attitude and ability to accept feedback, working in a multidisciplinary team Excellent communicator (spoken and written) with good interpersonal skills Upper-intermediate English to participate in daily meetings and discussions with English-speaking teammates Be aware of industry trends, and know a wide range of games across multiple platforms and genres with a general understanding of the main game design approaches and principles What additional skills will help you stand out? Programming experience Upper-intermediate Russian language skills Level design experience UX/UI design understanding Work mode Onsite during probation period and hybrid after that period (3 days' work form office and 2 days' work from home). Benefits Benefits and perks are tailored to the local market and cultu

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NC America
📍 Irvine• $120K – $170K/yr
3mo ago

ROLE OVERVIEW We are seeking a Senior Product Manager to help shape the player experience for our upcoming FPS open-world shooter MMO across global markets. This is a senior individual contributor role sitting on the publisher side, working in close collaboration with NCSOFT's development team in Korea and fellow publishing groups around the world. You will contribute to global product decisions spanning live operations, core gameplay systems, and in-game economy and monetization, helping ensure that the game is positioned for long-term success in Western markets and beyond. This role requires influence through deep product expertise, strong cross-cultural relationships, and the ability to navigate a complex, multi-stakeholder environment where the development org is thousands of miles away. You think globally, communicate clearly across cultures, and bring both analytical rigor and genuine passion for games to every decision. KEY RESPONSIBILITIES Global Product Strategy & Roadmap Collaboration Collaborate with NC's Korea development team and global publishing partners to shape and contribute to the shared product roadmap across live operations, gameplay systems, and monetization. Represent NC America's perspective in global product discussions, advocating for player needs and market priorities while aligning with the broader development vision. Translate global product strategy into clear, actionable plans for internal stakeholders across marketing, community, and live operations. Track and synthesize competitive landscape, market trends, and player behavior to inform product positioning and prioritization. Live Operations & Seasonal Content Partner with the Korea dev team and global publishing counterparts to plan and execute live events, seasonal content, and in-game campaigns. Define success metrics for live ops initiatives and evaluate post-event performance, feeding learnings back into future planning cycles. Coordinate cross-functionally with C

Concepteur de niveaux senior Rejoignez-nous dans cette aventure et aidez-nous à créer notre nouvelle propriété intellectuelle, qui n'a pas encore été dévoilée. Nous recherchons un concepteur de niveaux passionné par la création d'univers de jeu immersifs et captivants que les joueurs adoreront explorer. Le candidat idéal doit être curieux, impliqué et enthousiaste à l'idée d'expérimenter des concepts novateurs afin de créer, à petite comme à grande échelle, des moments qui enrichissent le récit et lui donnent vie. Ce que vous ferez: Collaborer avec toutes les équipes de développement afin de créer des expériences mémorables pour les joueurs, à travers un processus itératif, de la conception initiale à la version finale. Concevoir et construire des plans de niveaux, et travailler en étroite collaboration avec les scénaristes et les graphistes de niveaux pour placer, équilibrer et relier les missions, les récits et les concepts de gameplay afin de garantir une expérience cohérente. Organiser des revues de cartes fréquentes afin de favoriser le travail d'équipe et l'amélioration des niveaux. Créer et tenir à jour des présentations et de la documentation pour tout le contenu lié à la conception de niveaux. Concevoir et créer des moments mondiaux systémiques, des scènes artisanales intégrant des comportements IA émergents, afin de créer un monde vivant et dynamique qui offre aux joueurs de la variété à chaque étape de leur parcours. Qualifications : Une expérience avec Unreal Engine 5 constitue un atout majeur. Une expérience professionnelle dans le développement de jeux vidéo, avec un portfolio axé sur la conception. Maîtrise des outils d'édition d'environnements 3D et de script visuel. Excellentes compétences en communication orale et écrite, ainsi qu'en organisation. Expérience dans le développement de contenus axés sur les moments scénarisés, systémiques et émergents. Motivation, curiosité, flexibilité et esprit de collaboration avec toutes les disciplines de dé

Artiste principal en VFX Notre équipe de Montréal s'agrandit et nous recherchons un artiste VFX principal pour nous aider à jeter les bases de notre projet original stylisé dans UE5 et diriger une équipe de talentueux artistes VFX afin de créer ensemble des univers ! Vous travaillerez en étroite collaboration avec la direction artistique, gérerez l'équipe VFX et lui attribuerez les tâches. Si vous avez un excellent esprit d'équipe, aimez vous impliquer et recherchez une opportunité exceptionnelle de laisser votre empreinte sur une toute nouvelle propriété intellectuelle, rejoignez-nous ! Ce que vous ferez : Assurer la liaison pour tout ce qui concerne les effets visuels (environnements, gameplay, etc.) Planifier, organiser et répartir les tâches au sein de l'équipe ; notamment en utilisant des logiciels tels que JIRA pour suivre l'avancement et les interdépendances Superviser et définir le périmètre des ressources d'effets visuels, les préparer pour que l'équipe et les sous-traitants puissent y travailler. Travailler en étroite collaboration avec les directeurs pour contribuer au maintien de la direction artistique tout au long du projet Collaborer avec tous les autres départements dans le cadre de notre approche interdisciplinaire afin de garantir le maintien d'une qualité visuelle optimale, d'une optimisation maximale et du meilleur pipeline tout au long de la production Contribuer à la mise en place du pipeline de sous-traitance pour les éléments VFX Être un modèle, animé par la volonté d’aider les autres à réussir avec une attitude positive inspirer, encadrer et gérer l’équipe VFX Documenter et partager vos connaissances régulièrement et librement avec les autres membres de l’équipe Participer de manière proactive au recrutement pour le département Soutenir la création d’éléments en tant que tâche de priorité secondaire Les compétences que nous recherchons : Au moins un titre AAA commercialisé en tant qu'artiste VFX Au moins 6 ans d'expérience

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