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Qa Engineer in Belgrade

4 active opportunities · Updated for October 2026

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Explore current qa engineer jobs in Belgrade. Use filters to narrow by work mode, employment type, experience and date posted.

Job Overview We are looking for a Senior Performance QA Engineer with experience in GameDev to join our World of Warships PC team. This position is open in our Belgrade or Nicosia office . In this role, you’ll focus on performance testing and automation, helping us identify performance bottlenecks and ensure a smooth and stable experience for our players. You’ll work closely with QA and development teams to investigate, analyze, and improve game performance. If you’re enjoy sharing your expertise and learning from others, and want to contribute to the quality of a large-scale PC game, we’d love to hear from you. Reports to Lead Automation QA Engineer What will you do? Develop and maintain automated tests for functional, performance, and stability testing on Python Develop and maintain core functionality of the automation framework Analyze automated test results and investigate failures Performance testing and profiling of game client and backend services Maintain documentation for existing automated tests, frameworks, and tools Collaborate with other teams and provide support based on automated test results Participate in the development and maintenance of CI/CD pipelines and related tools Work with different teams as internal customers, understand their needs, and provide automation solutions Participate in code reviews and contribute to improving automation code quality What are we looking for? 3+ years of experience in Performance Testing or Performance QA 3+ years of expe

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Job Overview Wargaming is looking for a Performance QA Team Lead to join our World of Warships PC team. In this role, you’ll lead the Performance QA team, drive performance testing and automation using Python, and help ensure the game delivers a smooth and stable experience for players. We’re looking for a technical leader with a strong and broad background in performance engineering, who can combine hands-on expertise with team leadership and help us continuously improve our performance testing practices. Reports to Head of QA What will you do? Lead the Performance QA team: task planning, coordination, mentoring, and technical guidance Define and maintain performance testing strategy, coverage, baselines, thresholds, and regression criteria Investigate performance regressions, identify bottlenecks, and drive root-cause analysis across client, backend, and system-level components Drive performance testing and automation across game client, backend services, network interactions, and system-level scenarios Create and maintain test infrastructure, tools, and frameworks for QA team Maintain documentation for performance tests, tools, and testing processes Collaborate with development and other teams to analyze performance results and drive improvements Integrate and maintain performance testing within CI/CD pipelines Participate in architectural and technical design reviews from a QA perspective What are we looking for?

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Job Overview Wargaming is looking for a Gameplay Engineer to work in the World of Warships Meta Team in our Belgrade office. The Meta Team develops and maintains long-term, player-facing systems, including meta-gameplay activities, player progression and property, combat missions, achievements, and statistics. The work spans the game client and supporting backend systems, focusing on meta-gameplay rather than moment-to-moment combat. Most feature and business logic is written in Python. We value clear thinking, the ability to understand unfamiliar systems, and a willingness to learn more than experience with any particular framework. You will join through a proven onboarding path and progressively take ownership of feature delivery in a large, established system. What will you do? Own features from requirements clarification and design through implementation, release, and maintenance Develop and maintain meta-gameplay features across client and backend systems Work with persistent state, asynchronous flows, and integrations Investigate bugs, state inconsistencies, and production issues Collaborate with game design, product, QA, production, and engineering teams What are we looking for? Practical software development experience, professional or through substantial self-directed projects Ability to understand and safely modify unfamiliar code Understanding of data modelling, stateful and asynchronous applications Ability to clarify requirements and communicate tec

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Job Overview As a UI/UX Designer, you will shape the web interfaces and interaction systems supporting the World of Warships product. You’ll work closely with developers, QA, analysts, PMs, and other designers to take concepts from initial sketches through implementation, while maintaining a consistent and high-quality visual style. You’ll use a data-driven, product-oriented approach to continuously improve features based on user feedback and contribute to clear UI guidelines and design documentation. Reports to Project manager What will you do? Design the web interfaces from a sketch to the final implementation and take control of the interface assembly Maintain and improve the visual style of the web services Control the visual quality of the UI at each stage of production: conception, design layouts, implementation Iteratively improve the design of features in accordance with user feedback and possible changes in the technical requirements of the development Prepare project documentation: interaction description, UI guidelines, fixing rules and improvements in the user interface system Interact with other designers, analysts, developers, and QA Create tasks for the 2D team and UI writers What are we looking for? 3+ years of working experience Deep understanding of UX principles and interaction design Data-driven design approach and product-oriented mindset Experience using analytics, user research, and feedback to drive design decisions Ability to design scalable UI system

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